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Thread: Trailer Deepfreeze and Wetworks

  1. #21
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    Re: Trailer Deepfreeze and Wetworks

    Looks nice... Can't wait to play on these old time classics.
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  2. #22
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    Re: Trailer Deepfreeze and Wetworks

    I was running through the maps real quick before I was going to upload them and noticed... "Hey where the hell is the fog on deep freeze?" I then went into 3ds and found that my +media plane was not linked to the level root so I have to recompile the map and run super light maps again. Sorry guys. I promise to have them up Monday afternoon.
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  3. #23
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    Re: Trailer Deepfreeze and Wetworks

    Maps are done. Uploading to halomaps.org. Will be posting as soon as Dennis processes them.
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  4. #24
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    Re: Trailer Deepfreeze and Wetworks

    Wanksta.. Thanks for the pre-halomaps copy of these files. We were very excited to possibly add these to our custom map playlist and tested them the other day. We found some major and minor issues and have detailed those below.

    It would be great if you could decide what needed fixing, and/or let them fly as-is, or halt the post on HaloMaps and make corrections as needed. We can not host these maps "as is"...




    Wetworks (Damnation)

    Blue Team can't score flag, and blue flag was located where I'm standing.


    Invisy used to be one ramp to the right



    these were MOST of the barrels in blue base, too many, you only need like four up on the ledge. That holds true for red base as well only need three up top next to the flag





    Deep Freeze (Chill Out)

    This portal should go to blue base, NOT broken bridge



    This portal should go to broken bridge, NOT blue base.
    Last edited by {XF}Lowsy; November 24th, 2008 at 07:09 PM.
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  5. #25
    Untruely Bannable~ Inferno's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Gah, looks like I'm gonna have to upload a Wetworks_final and DeepFreeze_final.

    Unless I can replace the ones already on Halomaps...

    edit-
    He hasn't posted the map yet its still in the FTP window so I uploaded this TXT that says

    Dennis or whoever is posting maps right now PLEASE DO NOT POST THE dmt-deepfreeze and dmt-wetworks maps. I recently found out some serious errors with them and I need to fix them and then re upload them. Here is the thread showing all of the errors that the beta guy found recently. http://www.modacity.net/forums/showt...221#post327221 4 post on the page. Please do me a huge favor and just delete these. I worked hard on these and I want to fix them. If you need to verify that I'm the one who uploaded originally talk to me on xfire - wankzta. Or email me - *snipped out of the modacity post cause I dun trust you guys*
    Thx
    Last edited by Inferno; November 24th, 2008 at 07:50 PM.
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  6. #26
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    Re: Trailer Deepfreeze and Wetworks

    Thanks for wanting to make some changes. I also sent Halomaps an email, and I hope you are able to get some response from them.

    The flag placements were a little off on each map as well, but I figured enough is enough already. They are close to the original spots.
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  7. #27
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    Re: Trailer Deepfreeze and Wetworks

    You got anything to say about weapon spawn times and placement? I'm editing right now so now is a good time to tell me what is wrong.
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  8. #28
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    i'm sry to say this, may just be stupid, but why would you rename the maps if they are just conversions? i mean, i expected that you had recreated damnation and chill out because of the name changes. but they're the same. imo, you should remodel the levels from scratch and then use your changed names. i can think of a million ways to remodel these maps to fit in the halo universe and i think you can think of some cool stuff too. i'm not saying you shouldn't just convert the levels over though, because the originals are awesome, but just give them the same names if you're going to do that.

    but, everything does look nice. good work.

    ~Scooby
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  9. #29
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    Re: Trailer Deepfreeze and Wetworks

    How are your revisions coming Wanksta?
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  10. #30
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    Re: Trailer Deepfreeze and Wetworks

    Maps are fixed, just waiting to see if dennis uploads the broke ones or not. If he deletes them off the FTP and does not post them I'm gonna upload them.

    Btw the reason I changed the name is because there no longer the same map really. They play different and feel different and actually look different due to the Halo 2 shader system.
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