Results 1 to 6 of 6

Thread: Ripped scripts

  1. #1

    Ripped scripts

    Here are some scripts i ripped from h2v with gravmind.

    Link

    (some of them you have to double click and open up in notepad)
    Reply With Quote

  2. #2
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Ripped scripts

    Do scripts even sync in H2V? I'm pretty sure they don't but go ahead and check.

    Compile a MP map with


    Code:
    (global short random_short_bro 0)
    (script startup "bro story cool"
    (set random_short_bro (random_range 0 4) )
    
    (if ( = random_short_bro 0)
    (begin (object_create bro_0) )
    )
    
    (if ( = random_short_bro 1)
    (begin (object_create bro_1) )
    )
    
    (if ( = random_short_bro 2)
    (begin (object_create bro_2) )
    )
    
    (if ( = random_short_bro 3)
    (begin (object_create bro_3) )
    )
    
    (if ( = random_short_bro 4)
    (begin (object_create bro_4) )
    )
    )
    If scripts don't sync then this is pretty pointless since H2V doesn't come with the SP tags and no one has figured out tag extraction.

    Oh well~
    Last edited by Inferno; August 6th, 2010 at 01:24 AM.
    Reply With Quote

  3. #3

    Re: Ripped scripts

    I dont think it is possible to name bipeds/vehicles yet, so syncing scripts may not work until it is possible to name them.
    Reply With Quote

  4. #4

    Re: Ripped scripts

    Quote Originally Posted by CodeBrain View Post
    I dont think it is possible to name bipeds/vehicles yet, so syncing scripts may not work until it is possible to name them.
    I figured out how to name them its actually easy.
    Last edited by Con; August 6th, 2010 at 10:19 PM.
    Reply With Quote

  5. #5
    Senior Member leorimolo's Avatar
    Join Date
    Apr 2007
    Posts
    611

    Re: Ripped scripts

    Quote Originally Posted by The_Peace_Keeper View Post
    I figured out how to name them its actually easy.
    Care to share, I loved scripting in h2x, but the compiler was a massive piece of shit.
    Reply With Quote

  6. #6

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •