I can run it fairly fine, but it would be hard to give an accurate estimate because I usually run it with a lot of other tools going during development. Next time I restart my computer and free all my ram I'll let you know. If any beta testers want to add their own experiences in here, that would work too.
As for figuring out where everything is, the lighting tells you pretty blatantly what side you're on, and I've done my best to label the teleporters so you know what each one does/where it goes. It might be beneficial to have a run around the map before playing, since it is pretty large. However, at this point player movement has been made far more linear than before, so you shouldn't get too lost.
Edit:
Progress continues!
I have a 3-way comparison for you tonight.
Compare this render:
To this old WIP ingame screencap:
To this current sapien screencap:
Definitely getting there, but I'm going to attempt to get the colors looking a little more vibrant, like the original render. It's a pain though, because the render pulled it off by slightly overexposing the colors into the white. However, try that in Halo and it just goes all splotchy. So I'm playing with the colors themselves to make them brighter without actually modifying the intensity of the lights.
And just for good measure, here are the modified insets in sapien:
A little dark, due to (more detailed?) lightmap uvs. Before, the light bled a lot more. I probably need to brighten up that area, just a little, so players can see better.
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