Is it possible to re-enable falling damage in halo 2? I kind of need to.
http://codebrainshideout.net/inferno...rastisland.png
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Is it possible to re-enable falling damage in halo 2? I kind of need to.
http://codebrainshideout.net/inferno...rastisland.png
What about a death trigger plane just below the water?
Not 100% sure but I'd guess the fall damage is linked to the biped itself which cannot be edited, as far as I know, because it is in the shared.map file.
Will the $20 go towards fixing the name of the map? :downs:
oh DAAAAAAAAMN
You win my good sir. Now if only I could +rep...
I need to build the shader files but for the moment I need to get the falling damage re-enabled and then light the interiors.
After that she be ready for shading and testing. :D
If my memory of H2X is correct, ShadowSpartan is correct. bipd was one of the tags you had to make independent in the editor (DotHalo I think? Oh Christ I feel olde) before any of the changes actually mattered.
If not that, I definitely know textures required independence from shared. That's probably the only thing I ever learned when I modded on the Xbox (other than like, UnleashX menus...).
Also! You didn't address my question. :3
In H2X, every tag was compiled into the map files, but the 'raw data' for like bitmap and sound tags were contained in one of the shared maps (shared, spshared, mainmenu). For H2V, they made the entire tag be in the shared map files. So you cannot edit, for instance, a biped tag in a particular H2V map like you could for H2X.
Can I not change the biped reference in the globals and then tell it to compile a custom biped instead of the standard ones?