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Thread: Bad Maps for Bad Games

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    Bad Maps for Bad Games

    Is it possible to re-enable falling damage in halo 2? I kind of need to.

    Last edited by Inferno; April 10th, 2010 at 11:12 PM.
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  2. #2

    Re: Bad Maps for Bad Games

    What about a death trigger plane just below the water?

    Not 100% sure but I'd guess the fall damage is linked to the biped itself which cannot be edited, as far as I know, because it is in the shared.map file.
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  3. #3

    Re: Bad Maps for Bad Games

    Will the $20 go towards fixing the name of the map?
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  4. #4

    Re: Bad Maps for Bad Games

    oh DAAAAAAAAMN
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  5. #5

    Re: Bad Maps for Bad Games

    You win my good sir. Now if only I could +rep...
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  6. #6
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games

    I need to build the shader files but for the moment I need to get the falling damage re-enabled and then light the interiors.

    After that she be ready for shading and testing.
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  7. #7
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by Inferno View Post
    I need to build the shader files but for the moment I need to get the falling damage re-enabled
    I don't think you can enable it because the actual biped tag is inside the shared map. Every map that is compiled uses the shared map tags for the majority of it's tags in order to reduce map size.
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  8. #8

    Re: Bad Maps for Bad Games

    If my memory of H2X is correct, ShadowSpartan is correct. bipd was one of the tags you had to make independent in the editor (DotHalo I think? Oh Christ I feel olde) before any of the changes actually mattered.

    If not that, I definitely know textures required independence from shared. That's probably the only thing I ever learned when I modded on the Xbox (other than like, UnleashX menus...).

    Also! You didn't address my question. :3
    Last edited by flibitijibibo; April 11th, 2010 at 11:40 AM.
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  9. #9
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by flibitijibibo View Post
    If my memory of H2X is correct, ShadowSpartan is correct. IIrc, bipd was one of the tags you have to make independent in the editor (DotHalo I think? Oh Christ I feel olde) before any of the changes actually mattered.
    In H2X, every tag was compiled into the map files, but the 'raw data' for like bitmap and sound tags were contained in one of the shared maps (shared, spshared, mainmenu). For H2V, they made the entire tag be in the shared map files. So you cannot edit, for instance, a biped tag in a particular H2V map like you could for H2X.
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  10. #10
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games

    Can I not change the biped reference in the globals and then tell it to compile a custom biped instead of the standard ones?
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