Armor Abilities: Possible?
I was thinking, would it be possible to make armor abilities work via some scripting and tag editing?
So far I have come to the conclusion it may be, but my knowledge on some things is limited, so I figured I would ask here and see if anyone else had some ideas before I bother trying to pursue it. What I have decided I would like to do, is either randomize the armor ability somehow, and have a script detect it, and then have the flashlight used as the "armor ability" button. What I don't quite have figured out is how I would make different effects happen; making one person do armor lock or active camouflage is one thing, but that would likely be for one biped only and that would be the end of the variety there. What I am mainly wondering is if it is possible to have it use more than one armor ability in a biped, kinda like permutations in a sense. (Question is, could the script detect the armor ability being used, as well as having multiple variations of armor abilities, and knowing which variant was equipped?)
Re: Armor Abilities: Possible?
As far as I know having selectable loadouts when you start is possible.
eg. one person spawns with a bubble sheild. The other spawns with camo.
I'm not a scripter so I don't know how you would do it. Sorry.
Re: Armor Abilities: Possible?
I'm waiting for Flibit to find this thread.
Anyhow, best of luck with the idea, it'd be neat to see it implemented in HCE haha.
Re: Armor Abilities: Possible?
Yeah, I have a basic idea of how to make armor lock work at the moment, though I just thought of the fact that to perfect it I need it to use an animation to slam the fist into the ground and stuff... (Figuring I can use a model permutation to imitate the shields popping up over the player.)
Re: Armor Abilities: Possible?
hmmm, I'm not to sure on how I feel about armor abilities, I think sprinting and rolling might be a better update. jet pack and invisibility are cool, but I would't want to stray to far from the original game-play of halo, that I fell in love with.
Re: Armor Abilities: Possible?
Rolling would be useless, much rather have prone but these are completely unrelated features for the OP.
Re: Armor Abilities: Possible?
Quote:
Originally Posted by
Freelancer
Rolling would be useless, much rather have prone but these are completely unrelated features for the OP.
Because prone in a Halo game would be so useful!
Re: Armor Abilities: Possible?
I want to know if the jetpack is possible without being buggy. If anyone finds out tell me :)
Re: Armor Abilities: Possible?
If you made it into a vehicle like Hydrolosis.
Re: Armor Abilities: Possible?
exactly, i was thinking hydrolisis as well.