Do they work for anyone? Everytime I try to export them in ANY map, they don't work, or they appear as an invalid shader, it's weird. I apply the +portal material exactly like in the original HEK, but they never appear as portals.
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Do they work for anyone? Everytime I try to export them in ANY map, they don't work, or they appear as an invalid shader, it's weird. I apply the +portal material exactly like in the original HEK, but they never appear as portals.
^ In the editing kit tutorial.Quote:
Portals are used by Halo 2 to create separate zones within a single level. This allows the game engine to be more efficient in rendering assets as well as allowing unique background sounds and sound environments in different areas.
Once a level reaches a certain size, it will require portals due to the amount of data included in the levels tag files. Portal planes are placed in your 3D editor and must have the +portal material applied to the faces to be exported properly.
Some tips for creating portals are as follows:
· To create a seal, portals must intersect world geometry or other portals.
· Portal planes can extend outside the level.
· Portal planes can be vertical, horizontal, or angled.
· To view portals in Sapien, use the console command visibility_debug_1.
· To turn off portals in Sapien, use the console command visibility_debug 0.
Make sure you set up a sub-material. The .ass exporter doesn't export Standard materials.
Remember this is H2V EK, don't expect things to be where stated or work as described.
Does it show up as "+portal" in the .ass file?
they work fine in my map, ask oxygen, he set them up for me.
I was having problems as well until I made each portal have it's own specific shader instance, such as +portal1, +portal2, +portal3 ....
Worked! Strangely