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Thread: Portals?

  1. #1

    Portals?

    Do they work for anyone? Everytime I try to export them in ANY map, they don't work, or they appear as an invalid shader, it's weird. I apply the +portal material exactly like in the original HEK, but they never appear as portals.
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  2. #2

    Re: Portals?

    Portals are used by Halo 2 to create separate zones within a single level. This allows the game engine to be more efficient in rendering assets as well as allowing unique background sounds and sound environments in different areas.
    Once a level reaches a certain size, it will require portals due to the amount of data included in the levels tag files. Portal planes are placed in your 3D editor and must have the +portal material applied to the faces to be exported properly.
    Some tips for creating portals are as follows:
    · To create a seal, portals must intersect world geometry or other portals.
    · Portal planes can extend outside the level.
    · Portal planes can be vertical, horizontal, or angled.
    · To view portals in Sapien, use the console command visibility_debug_1.
    · To turn off portals in Sapien, use the console command visibility_debug 0.
    ^ In the editing kit tutorial.
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  3. #3
    The One and Only TheGhost's Avatar
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    Re: Portals?

    Make sure you set up a sub-material. The .ass exporter doesn't export Standard materials.
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  4. #4

    Re: Portals?

    Quote Originally Posted by TheGhost View Post
    Make sure you set up a sub-material. The .ass exporter doesn't export Standard materials.
    Yep, done so. I have to really see what's wrong, because everything else seems to work but the +portal material (+sky, +seamsealer even works)
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  5. #5

    Re: Portals?

    Remember this is H2V EK, don't expect things to be where stated or work as described.
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  6. #6
    The One and Only TheGhost's Avatar
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    Re: Portals?

    Does it show up as "+portal" in the .ass file?
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  7. #7
    aka [TOG]b-rad
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    Re: Portals?

    they work fine in my map, ask oxygen, he set them up for me.
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  8. #8

    Re: Portals?

    Quote Originally Posted by TheGhost View Post
    Does it show up as "+portal" in the .ass file?
    I'll check, I'm not sure
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  9. #9

    Re: Portals?

    I was having problems as well until I made each portal have it's own specific shader instance, such as +portal1, +portal2, +portal3 ....
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  10. #10

    Re: Portals?

    Worked! Strangely
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