I've got a BSP with textures on it, TIF files, but as soon as I export and compile the bsp it'll be a white bsp with no texture whatsoever. Radiosity was ran.
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I've got a BSP with textures on it, TIF files, but as soon as I export and compile the bsp it'll be a white bsp with no texture whatsoever. Radiosity was ran.
Uhh... you have to compile the textures into .bitmap files and use the shader files for them to show up ingame. The only thing the model holds are the UVs of the texture, not the actual texture and some more stuff.
Make sure that you made the correct type of shaders for each bitmap created by tool.
Check out my H2V Wiki article on making shader collections:
http://www.h2ek.com/wiki/index.php?t...er_collections
Ignore this, I thought I was in the H2V section for some reason :awesome:
Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.