Quote Originally Posted by Conscars View Post
Check out my H2V Wiki article on making shader collections:
http://www.h2ek.com/wiki/index.php?t...er_collections

Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.
I believe this problem is for CE since it's in the CE section. What I'd do is that I would check the shaders on the BSP, open each one individually and make sure that you have a BASE MAP linked to that appropriate .BITMAP. That's all it takes.