Re: TEMPTii's help thread
... no.
Why would stock maps have weapons that didnt shoot where the reticle is? Any weapon I have used in a stock map aimed fine.
There will be some values somewhere that you will probably have to change, I aint done modding for at least 2 years now so I aint got a clue, and I havn't got HEK installed to look.
Re: TEMPTii's help thread
Thought he was talking about the arrows on the sides.
Re: TEMPTii's help thread
Reticule is in the middle, but it shoots off, if that clears things up...
Re: TEMPTii's help thread
Make sure the flag that says something along the lines of "fires from weapon origin" is unchecked?
Re: TEMPTii's help thread
It's supposed to be unchecked? D: thanks
Re: TEMPTii's help thread
You can simulate firing from weapon origin with the projectile offset. Just give it a tiny little bit, and the bullets won't seem to be coming from your FACE
Re: TEMPTii's help thread
Quote:
Originally Posted by
chrisk123999
Thought he was talking about the arrows on the sides.
that's what i thought, that's what i deleted from the hud.
Re: TEMPTii's help thread
Quote:
Originally Posted by
TEMPTii
It's supposed to be unchecked? D: thanks
You typically use that for mounted/vehicle weapons, where you're not in your FP camera.
Re: TEMPTii's help thread
Thanks polar bear
Is there a way to make a weapon hud interface 3rd person? That would be really nice for an H3 flamethrower.
Re: TEMPTii's help thread
When I try to compile a map, tool says:
Code:
total tag size is 10.93M (12.07M free)
cache file 5.29M too large (should be 128.00M but was 133.29M)
###FAILED TO BUILD CACHE FILE.
I deleted all the AI encounters in my map, and it went from 5.30M, to 5.29M... how the hell do I fix this?