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Thread: TEMPTii's help thread

  1. #91
    Senior Member Hunter's Avatar
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    Re: TEMPTii's help thread

    ... no.

    Why would stock maps have weapons that didnt shoot where the reticle is? Any weapon I have used in a stock map aimed fine.

    There will be some values somewhere that you will probably have to change, I aint done modding for at least 2 years now so I aint got a clue, and I havn't got HEK installed to look.
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  2. #92
    Chris chrisk123999's Avatar
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    Re: TEMPTii's help thread

    Thought he was talking about the arrows on the sides.
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  3. #93
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    Reticule is in the middle, but it shoots off, if that clears things up...
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  4. #94
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: TEMPTii's help thread

    Make sure the flag that says something along the lines of "fires from weapon origin" is unchecked?
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  5. #95
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    It's supposed to be unchecked? D: thanks
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  6. #96

    Re: TEMPTii's help thread

    You can simulate firing from weapon origin with the projectile offset. Just give it a tiny little bit, and the bullets won't seem to be coming from your FACE
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  7. #97
    Shaka when the walls fell sleepy1212's Avatar
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    Re: TEMPTii's help thread

    Quote Originally Posted by chrisk123999 View Post
    Thought he was talking about the arrows on the sides.
    that's what i thought, that's what i deleted from the hud.
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  8. #98
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: TEMPTii's help thread

    Quote Originally Posted by TEMPTii View Post
    It's supposed to be unchecked? D: thanks
    You typically use that for mounted/vehicle weapons, where you're not in your FP camera.
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  9. #99
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    Thanks polar bear

    Is there a way to make a weapon hud interface 3rd person? That would be really nice for an H3 flamethrower.
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  10. #100
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    When I try to compile a map, tool says:
    Code:
    total tag size is 10.93M (12.07M free)
    cache file 5.29M too large (should be 128.00M but was 133.29M)
    ###FAILED TO BUILD CACHE FILE.
    I deleted all the AI encounters in my map, and it went from 5.30M, to 5.29M... how the hell do I fix this?
    Last edited by TEMPTii; March 26th, 2010 at 09:57 PM.
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