Re: OpenSauce Post Processing
Don't see why not, the plan is to let effects take place either after the scene is rendered, after the hud is rendered or after the ui is rendered. Which should be changable in the shader itself.
Also, just a small update on the new tags, I can now read shaders from map caches' and apply them :). Still got to get extra bitmaps working though. Some shaders will still be external so that they can be tested and applied globally.
I've currently got two tags for post processing, shader_post_process and shader_post_process_collection. The first is where the shader code is and where your variables are defined, with the second referencing the first and having the effect definitions.
Re: OpenSauce Post Processing
Quote:
Originally Posted by
Warsaw
Any chance we can have an option to toggle whether or not the effects apply on the HUD? I like the glow effect I get on the lines, since it makes it look more like a real HUD would.
If you like the glow effect for just certain parts of the hud:
http://t0.gstatic.com/images?q=tbn:o...-finalised.gif PHOTOSHOP, you can just edit it in, easier than editing the engine for a glow :-3
Re: OpenSauce Post Processing
Well, not really, considering you'd have to decompile all your maps and recompile them with the new bitmaps, which would be a silly thing to do :P.
Re: OpenSauce Post Processing
Alpha build in first post.
I need feedback on stability, performance, etc. as well as any visual oddities that haven't already been found. General opinions are good too :P.
I didn't put everything I could have in the first post so if you need to know anything feel free to ask.
Enjoy :downs:.
Re: OpenSauce Post Processing
Is the FPS supposed to be locked at 25 or does it eat performance that much?
Re: OpenSauce Post Processing
Oh btw why not just detect the settings of the globals. That way the person can just define the values in cheApe and change them dynamically.
Re: OpenSauce Post Processing
Quote:
Originally Posted by
Jelly
Is the FPS supposed to be locked at 25 or does it eat performance that much?
Just checked this out, open up shaders\PP_MotionBlur.fx and find 'int blurSamples = 48;' then change 48 to 16. Should boost your FPS somewhat (You'll still have a drop from your normal FPS though as it is an expensive effect).
Quote:
Originally Posted by Dwood
Oh btw why not just detect the settings of the globals. That way the person can just define the values in cheApe and change them dynamically.
...what? I don't get what your refering to.
Re: OpenSauce Post Processing
Quote:
Originally Posted by
FireScythe
...what? I don't get what your refering to.
nvm
Re: OpenSauce Post Processing
since OS goes through some engine limitations, can we get some aa action?
Re: OpenSauce Post Processing
Quote:
Originally Posted by
boogerlad
since OS goes through some engine limitations, can we get some aa action?
Please, do explain. e: nvm he meant anti-aliasing