Quote Originally Posted by Jelly View Post
Is the FPS supposed to be locked at 25 or does it eat performance that much?
Just checked this out, open up shaders\PP_MotionBlur.fx and find 'int blurSamples = 48;' then change 48 to 16. Should boost your FPS somewhat (You'll still have a drop from your normal FPS though as it is an expensive effect).

Quote Originally Posted by Dwood
Oh btw why not just detect the settings of the globals. That way the person can just define the values in cheApe and change them dynamically.
...what? I don't get what your refering to.