the poles shine or the flags themself, because i dont think cloth is supposed to "shine" per say, anyways looks good
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.Quote:
[size=1]--- Original message by: Dennis[/size=1]
I Like Higuy's maps!
I've gotten the new bsp ingame (only took forever with gay errors) and yes this is finally all the way textured, probally will have a few change's here and there and shaders are still being tweeked. Lighting isn't done either.
http://i238.photobucket.com/albums/f...guynewbsp5.jpg
http://i238.photobucket.com/albums/f...fy/newbsp1.jpg
http://i238.photobucket.com/albums/f...fy/newbsp2.jpg
http://i238.photobucket.com/albums/f...fy/newbsp3.jpg
http://i238.photobucket.com/albums/f...fy/newbsp4.jpg
http://i238.photobucket.com/albums/f...fy/newbsp5.jpg
http://i238.photobucket.com/albums/f...fy/newbsp6.jpg
http://i238.photobucket.com/albums/f...fy/newbsp7.jpg
pictures!!! :neckbeard:
Those wall and tile floor textures are pretty goddamn meh, get some stain decals or something.
everything else looks so much better
Looks too dark compared to the map you're basing it off of. Hopefully the new lighting will do the UT3 map justice.
Don't worry about lighting, we have it covered. Dee will be doing the lighting with vray, and apparently with custom uvs as long as everything goes planned correctly. If not, will just use Halo's uvs that it spits out, but they could be a bit.. different in some places.
Needs player clipping to make going up those small steps less annoying. Also the water at the bottom needs to be UVW'ed smaller.
gameplay from yesterdays test recorded by cass
youtube is a faggot and took my audio out