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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
Skyline
Looks like you are using the fixed pipeline still, just a heads up if you didn't already know, it's been removed since opengl 3.1+/ES 2.0+ if you ever plan to use those features or go mobile.
I'm using a Vertex Buffer Object, a couple of Framebuffer Objects and GLSL. How exactly am I using the fixed pipeline? :raise: I used a couple of the old glBegin(GL_QUADS); for drawing the rectangles for hud elements though. Don't see a reason to do a VBO for a couple of quads.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
NneYaTano
That health bar is cool an all, but isn't it supposed to be on the right side of the screen?
Woah... I haven't played Halo in a long time. I thought it was the left side...
Good news is that I can literally just top right align and mirror the texture coordinates and it's correct haha.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
If be happy to help out with the HUD.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Proof of concept, man, proof of concept.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
shit dude. You seriously took off with this whole coding business.
And here I am not even knowing where the fuck to start :D HOW DO
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
t3h m00kz
shit dude. You seriously took off with this whole coding business.
And here I am not even knowing where the fuck to start :D HOW DO
When you are professionally unemployed it's much easier to teach your self HYPER TRIGONOMETRY.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
Not Inferno
When you are professionally unemployed it's much easier to teach your self HYPER TRIGONOMETRY.
The funny thing is that HYPER TRIGONOMETRY is much simpler than regular trigonometry.
All those years in school and they never really did teach you how to use it in a way that's useful.
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
Zeph
The funny thing is that HYPER TRIGONOMETRY is much simpler than regular trigonometry.
All those years in school and they never really did teach you how to use it in a way that's useful.
Schools teach you mathematical theory trig. Programming teaches you actually useful trig. :v:
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
But trig is extremely useful D:
I use normal trig a lot more than hyperbolic trig.
Anyways, looks really neat so far. Just wondering how much resources do it hog in it's current state?
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Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by
kid908
But trig is extremely useful D:
I use normal trig a lot more than hyperbolic trig.
Anyways, looks really neat so far. Just wondering how much resources do it hog in it's current state?
CPU resources? Minimal.
GPU resources? Absolute rapist right now.
Currently the engine runs at maximum fidelity because I don't have a graphics config yet haha. The planned lowest graphics quality will be like netbook level graphics (unlit diffuse rendering only) so it should be fine.