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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

  1. #101

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Skyline View Post
    Looks like you are using the fixed pipeline still, just a heads up if you didn't already know, it's been removed since opengl 3.1+/ES 2.0+ if you ever plan to use those features or go mobile.
    I'm using a Vertex Buffer Object, a couple of Framebuffer Objects and GLSL. How exactly am I using the fixed pipeline? I used a couple of the old glBegin(GL_QUADS); for drawing the rectangles for hud elements though. Don't see a reason to do a VBO for a couple of quads.
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  2. #102

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by NneYaTano View Post
    That health bar is cool an all, but isn't it supposed to be on the right side of the screen?
    Woah... I haven't played Halo in a long time. I thought it was the left side...

    Good news is that I can literally just top right align and mirror the texture coordinates and it's correct haha.
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  3. #103
    [aZ]jesse azjesse's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    If be happy to help out with the HUD.
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  4. #104
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Proof of concept, man, proof of concept.
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  5. #105

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    shit dude. You seriously took off with this whole coding business.

    And here I am not even knowing where the fuck to start HOW DO
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  6. #106

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by t3h m00kz View Post
    shit dude. You seriously took off with this whole coding business.

    And here I am not even knowing where the fuck to start HOW DO
    When you are professionally unemployed it's much easier to teach your self HYPER TRIGONOMETRY.
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  7. #107
    The Silent Photographer Zeph's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Not Inferno View Post
    When you are professionally unemployed it's much easier to teach your self HYPER TRIGONOMETRY.
    The funny thing is that HYPER TRIGONOMETRY is much simpler than regular trigonometry.
    All those years in school and they never really did teach you how to use it in a way that's useful.
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  8. #108

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Zeph View Post
    The funny thing is that HYPER TRIGONOMETRY is much simpler than regular trigonometry.
    All those years in school and they never really did teach you how to use it in a way that's useful.
    Schools teach you mathematical theory trig. Programming teaches you actually useful trig.
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  9. #109
    Teh_kid kid908's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    But trig is extremely useful D:
    I use normal trig a lot more than hyperbolic trig.

    Anyways, looks really neat so far. Just wondering how much resources do it hog in it's current state?
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  10. #110

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by kid908 View Post
    But trig is extremely useful D:
    I use normal trig a lot more than hyperbolic trig.

    Anyways, looks really neat so far. Just wondering how much resources do it hog in it's current state?
    CPU resources? Minimal.
    GPU resources? Absolute rapist right now.

    Currently the engine runs at maximum fidelity because I don't have a graphics config yet haha. The planned lowest graphics quality will be like netbook level graphics (unlit diffuse rendering only) so it should be fine.
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