Beta test pls - I'll give you good feedback, promise
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Base on what I seen... Those pipes or any of the cylinders are very roundy, yet still haven't extended the HEK's poly limit to create a map? That would be interesting gameplay experience.
Pope, if you can try to build the scenery meshes into the level BSP; That way they get nice and light-mapped and not just be vertex lit like everything else.
Caution strips look too thick IMO.
Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?
If there's no downside it sounds like something I'm going to do in my maps.
Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
New screens when
If you could add something other than the crate thingies to jump to higher platform that would be great. They're sometimes very buggy to jump on.