Re: Metroid Online - Pre-release Party Post
Here's what else I decided I want to do:
- We're going to take the slot for the havoc beam (since it's arguably the most powerful beam right now) and use it for pickups. What you will essentially be able to do is find a special pickup in certain areas of the map, and whoever gets to it first, gets to use that pickup weapon. Havoc will be one of them, we'll see what else we come up with, I'm sure Teh Lag has some ideas of additional beams. When you kill someone, they will drop their pickup item, but none of their other beams. We'll have a custom 3d model for each one (similar to the upgrades in the metroid prime games).
- I want to create a charging station device that is littered around the levels to provide additional health. I like my original idea of when you kill a player, you get a health pack, but we'll see how that works out after some additional testing.
- I'm going to fix the missiles to be more of a combo/secondary weapon than a primary weapon you can use to cast utter doom on a group of fighting players.
- I mentioned the melee before, but I want to explain it. It's going to be a sword-like stabbing melee. What Samus will do is concentrate the power of her beam into a sword and thrust forwards with it. Each beam will have it's own melee attack, but I don't think we're going to change damage between them.
.. feedback?
Re: Metroid Online - Pre-release Party Post
Re: Metroid Online - Pre-release Party Post
I believe you've got it seraph. The map cannot be just an arena for combat - it also has to have areas that are more valuable than others, so players won't always take the shortest path to their enemies - or will take the shortest path and have to fight an uphill battle. Also, two types of missiles maybe? I know almost nothing about the Metroid series, though, so disregard that if necessary. Thanks for the great mod, seraph & team!
Re: Metroid Online - Pre-release Party Post
Quote:
Originally Posted by
odseraphim
- I mentioned the melee before, but I want to explain it. It's going to be a sword-like stabbing melee. What Samus will do is concentrate the power of her beam into a sword and thrust forwards with it. Each beam will have it's own melee attack, but I don't think we're going to change damage between them.
.. feedback?
Why not just make her slap them with her grappling beam?
Re: Metroid Online - Pre-release Party Post
Super missiles would be sex y/n
e:
Quote:
Originally Posted by
ODX
Why not just make her slap them with her grappling beam?
Grappling beam don't hurt.
Re: Metroid Online - Pre-release Party Post
this is so f**ing AWESOME!!!!!
PS: did anyone else notice the the Wii-mote in Isolation?
Re: Metroid Online - Pre-release Party Post
Quote:
Originally Posted by
odseraphim
- I want to create a charging station device that is littered around the levels to provide additional health. I like my original idea of when you kill a player, you get a health pack, but we'll see how that works out after some additional testing.
that's the one part I really didn't like. one of the things I do love about the mod in it's current state is the way the inclusion of health orbs being the only way to regain health makes people want to be engaged in the fighting instead of hanging back and sniping/not fighting.
PS. go look in the secret room in talon IV (behind the closed door)
Re: Metroid Online - Pre-release Party Post
Quote:
Originally Posted by
n00b1n8R
PS. go look in the secret room in talon IV (behind the closed door)
No don't, the door is a lie..
Re: Metroid Online - Pre-release Party Post
well make it go somewhere usefull D:
that room is to sexy to waste, add some more to the map out that way :< (stick a door near the blue flag and have some tunnels head down that way perhaps?)
by the way, this does support all gametypes right, including race?
Re: Metroid Online - Pre-release Party Post
Quote:
Originally Posted by
n00b1n8R
by the way, this does support all gametypes right, including race?
It doesn't support any gametypes. We modded it to be gametype incompatible.