Here's what else I decided I want to do:
.. feedback?
- We're going to take the slot for the havoc beam (since it's arguably the most powerful beam right now) and use it for pickups. What you will essentially be able to do is find a special pickup in certain areas of the map, and whoever gets to it first, gets to use that pickup weapon. Havoc will be one of them, we'll see what else we come up with, I'm sure Teh Lag has some ideas of additional beams. When you kill someone, they will drop their pickup item, but none of their other beams. We'll have a custom 3d model for each one (similar to the upgrades in the metroid prime games).
- I want to create a charging station device that is littered around the levels to provide additional health. I like my original idea of when you kill a player, you get a health pack, but we'll see how that works out after some additional testing.
- I'm going to fix the missiles to be more of a combo/secondary weapon than a primary weapon you can use to cast utter doom on a group of fighting players.
- I mentioned the melee before, but I want to explain it. It's going to be a sword-like stabbing melee. What Samus will do is concentrate the power of her beam into a sword and thrust forwards with it. Each beam will have it's own melee attack, but I don't think we're going to change damage between them.
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