I'm sold. Sure it'd be awesome to get this on the PC, but I'm not going to pass up THIS MUCH STUFF just because I can't use a mouse and keyboard.
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I'm sold. Sure it'd be awesome to get this on the PC, but I'm not going to pass up THIS MUCH STUFF just because I can't use a mouse and keyboard.
Cortana has definitely gone off the rails.
Chief seems to be in some trouble.
http://i1141.photobucket.com/albums/...5-52-34-95.jpg
http://i1141.photobucket.com/albums/...5-52-46-16.jpg
Where are the nanites??
I will not stop posting halo 4 things
http://halo4nation.com/news/halo-4-m...ents-unveiled/
Looks like, by default, you can only carry one "primary" weapon at a time in multiplayer, but one of the COD4-like perks fixes that
There's also a perk to give you your motion sensor while zoomed in
Sorry, the image might have expired-- I couldn't use my default site for rehosting so I tried something else that probably didn't work.
Try this instead: http://i.imgur.com/zojio.png
I'm warming up to the new "it breaks Halo in every conceivable way" stuff.
I see the direction Halo 4 is going, and sure it might be different than the original Halos, but it doesn't look bad by a long shot. It changes the formula, but it's trying to appeal to a broader audience and against competition. If Halo doesn't evolve, it won't survive. The world changes, people change, and yes, franchises change.
While I think it sucks that crouch is now mapped to a button, at least they didn't do some ridiculously fucking moronic retard bullshit setup where sprint is A or such. Like in Ass Effect. Who in their right fucking minds makes sprint mapped to a control that requires your thumbs to leave the sticks? Max Payne 3 did this too (and GTA IIRC).
Also, I prefer the old Cortana look. Don't care for too much of the 343'ized content really. It may as well be a new franchise that's riding on the name brand of a cash cow. Which worries me with what they would do with a Halo Wars 2...
Durango should fix this problem
Hating the new cod-esque stuff. Seriously, it's starting to look like cod with energy shields and scifi theme. Do not like.
Also, we all know how bad instant respawn is. Why would you do something like that, 343?
And the perks/only having one primary... that's fucked up. I get that franchises change, but this isn't borrowing ideas from other FPS games like CoD / MoH did... this is blatantly ripping CoD into a scifi game. Eww.
I claw so I don't mind crouch being mapped to a button, but that means melee / some other vital button will be on the stick, which will inhibit movement when I press it, which is stupid. I expect to go slower when I crawl, not when I active an armor ability / w/e.
Thruster pack particles look like shit. Also, seems to be a merge between the h3 XP system and Reach's credit system.
Apparently, they have one of the lead designers for Metroid Prime on board.
That explains a lot of the aesthetic choices.
Yeah, there's a lot of guys from various studios bringing their own flairs from their respective companies and games. I'm starting to warm up to it.
Also I'm sure they'll have alternate controls just like every Halo has before so there's no need to complain about the default ones.
Thats actually pretty cool that they're branching out with other types of aesthetics
Few games/anything is willing to do that anymore
That one worked, thanks.
The above link has the controls so far, and I'm assuming you meant crawl. The multiplayer video I watched didn't have any killcams or instant respawn. Maybe they didn't implement it yet, or maybe that's only for certain gametypes.
Aye, I'm glad 343 Industries are doing their own thing isntead of copying Bungie. They're working on making Halo fresh and new in both a gameplay and visual sense, yet are keeping it recognizable as Halo.
It's going to be amazing to play through this game, seeing the Halo we know and love through a different perspective.
My biggest worry right now is the plot, which I won't be able to really judge until I play the game for myself. Visually the game looks fantastic and the gameplay, while extremely imitative, at least looks fun. Hopefully the exp system doesn't get me grinding like Reach did-- after a few days, I just can't stand to play it because I feel like I'm only doing it for the points rather than for entertainment.
1) Respawn time is game variant specific. A variant of Slayer may have it, but the classic CTF variants wouldn't.
2) That's for the loadout only (and again, there's a perk/specialization/whatever that allows your loadout to set your 'secondary' as a 'primary' type weapon). It doesn't mean you're limited to a primary and secondary weapon for the entire match even after you spawn. You can still pick up a sniper and a shotgun, RL, w/e.
A decent match of Slayer. Ignore how terrible the guy is, and how nothing really happens for about the first 5 minutes aside from a walkthrough of the gorgeous Wraparound. He picks up rockets at around 5:20 and changes his loadout later. My only complaint this time about animations is that the new walking looks like he's drunk (see rockets at 5:25).
http://www.youtube.com/watch?v=f5moV19A2DE
So death-cam is still in? I didn't see any kill-cam shots during that video.
Gametype specific maybe. Or perhaps it can be changed in the settings menu.
Does anyone else realize if it IS the Didact we wont be fighting the original, but Bornstellar Makes Eternal Lasting? Augh fucking cryptum.
So the bullshit that was crapped out in that shitty Forerunner trilogy is now overflowing into non-book media? Fuck Bear.
It's been doing that for a little while now.
Why do you think Anniversary has that fugly ring?
The ring design is a retcon? I thought it was just one other redesign because that's what anniversary was all about
No, Frank O'Connor mentioned that the fins on the ring are there because they are going to be used in the Forerunner Saga.
That pissed me off, but not nearly as much as when he said the Halo rings always had those fins and we didn't have the technology back then to make it happen. I'm pretty sure we could have had it in the original three if Jason Jones wanted it them there, but he didn't. Saying we have them now just because Greg Bear says so just pisses me off.
I'm busy finding the source. I'll post it when I find it.
What rings are we talking about? You mean the circular design on the exterior circumference of Halo that we though was the ark from the Halo 3 announcement trailer?
Not to mention that we kind of let the Flood out again by giving them access off of Installation 05. Even though it was the Covenant who was at fault there, I see why the Didact would be pissed off at everything since it means that his wife and whole race died for nothing.
the fringes on the Anniversary ring--
http://i.imgur.com/CxBMx.png
Metroid Tron 4.
Halo 4: Halo Evolved, still isn't on the Sega GameGear
a problem devs have to face: they can never make everybody happy
change it too little, they're lazy and not changing anything and riding off of the success of the predecessors and milking the franchise
change it too much, it's a different game and they slapped the brand name on and are milking the franchise
So focus on making one crowd happy instead of giving a lukewarm experience to all.
Or make a game with a new IP instead of using the same franchise.
or better yet, make one awesome game, and continue supporting it for a while with new content and updates (see tf2)
note: adding a bunch of marginally different new weapons to a game with several huge balancing and gameplay issues instead of fixing said issues does not count. looking at you, bf3.
with all of that tech and the tools at their disposal, millions of fans who want more of the franchise and the gameplay, and a immersive universe that people have fallen in love with, why on earth would they drop the franchise and do something else?
should microsoft stop making windows operating systems and work on a newly branded operating system because windows 7 was a high point? should nintendo stop making mario games because they've already made like eight hundred?
343, the company who's soul purpose is to own and promote the Halo franchise dropping the franchise would be like Toyota dropping vehicles, or Microsoft dropping software development!
if they went and made a new franchise with the Halo tech they have at their disposal, people would undoubtably say it's too similar to halo and they're ripping off a successful franchise!
sure, slap a few real-life-gun models in, maybe a bow-and-arrow or whatever, slap a new name on it and you've got a different game. however all of the gameplay systems and mechanics are in place and set pretty much in stone, and the gameplay would still feel like halo, and that won't change unless they make some massive changes to their engine and the way their games work. just like how all of the mods out there feel like halo, because they're running off of the same binaries and code and pre-set mechanics.
regardless, I get what you're saying, but if nothing else I stand by my other points.
So, did Stubbs the Zombie feel like Halo?
Was it built by Bungie with the same binaries and preset values as a Halo title?
http://en.wikipedia.org/wiki/Stubbs_...ithout_a_Pulse
"Using the Halo engine provided some problem in the early stages. The engine was completely developed by Bungie and it lacked notes from them or peer reviews that would emphasize possible programming problems.Due to this, an excessive amount of time was spent determining which contractors would require training to use the engine, as well as how long they would receive instruction."
so that backs up my point that they had to do all sorts of crazy shit to the engine to get the results they wanted for a different game experience.
Yes, it's possible to make a completely new game using the Halo engine, as they have access to the source code. However, the amount of source code that would need to be ripped out and reworked to fit the needs of the title would still be quite a chore.
The Halo engine is not like the UDK, where you can make absolutely anything with the tools. The binaries and tools themselves need to be reworked.
and to answer your question, yes, you could totally tell it was on the halo engine, by the way the models appeared, the effects interacted with the environment, and the shadows faded out. just little things like that.
let's not forget they slapped "BUILT ON THE HALO ENGINE" on the cover. it's pretty obvious they were doing it for better sales. and even then, the game was nowhere near a triple-A title.
Did anyone else notice the size of this covie ship next to Infinity?
Attachment 2874
Is that supposed to be a Battlecruiser? It wouldn't be THAT small next to the Infinity >_>
It could be just a shadow, no? Or maybe it's a placeholder for another ship class that is that small.
It sure looks like a shadow.
Maybe if someone was trying to use the Halo1 engine to do another game. But today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (as described here).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Fuck the police
Today's Halo engine is more advanced, undoubtably, and capable of much more. However the extent of it's capabilities and limits are for the most part unknown outside of those on the 343 development team!
don't know dick about coding languages as I've never build a program in my life so I can't have an opinion about unrealscript. All I know is it seems like it would be far less of a hassle to make a game in Kismet than to dig into the C++ source of the Halo engine and modify things to fit the needs of the developers.
Kismet is not unrealscript.
I know. I hear you can still make entire games with it though!
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
This game needz moar Tim Tebow
No
Right now!
I'm not saying it has that stupid anime/manga spikey hair thing, its just the armor has the same style of japanese anime mecha, which looks amazing! XD
Cool story bro! XDQuote:
It's that same armour that looks terrible.
Very interesting. Gave a totally knew perspective on the game.
Everything after the stupid Live-Action shit was great. Those enemies give me chills. I can barely wait for this game, only because I have a lot of other things going on. Still, really liking where this is going.
In-case someone else wants to see campaign action immediately and was gone a week like me.
A few things from me:
-The environments are lovely.
-The weapons are awesome.
-The enemies are intriguing, dynamic, and vicious.
-WAS THAT BUCK?
-"I have long dreamt of this day Reclaimer." I giggled out of excitement.
-This game will rock. Multiplayer is looking nice. Spartan-Ops is looking nice. Everything is looking nice.
What I just can't wrap my head around was why those enemies incinerated the elite, but not the MC. Why beat around the bush? Just blast him and end the damn story.
Buck? Where? When? At what time?
MC is a Reclaimer, so it could be tied to that. There are multiple explanations you could make, but I think the fact that he is a Reclaimer saved him from the instant incineration. I wondered that too for a minute and I think that's the answer, plus the Elite's shield was down or too weak to survive the incinerating beam? Maybe it's another weapon not seen yet?
3:05-3:10? The audio quality isn't that good, but it sort of sounded like him.
I see how you'd think of Buck while hearing that, but it only sounds somewhat similar to him.
Fatal shots incinerate-- the elite was already at low shields; in MP forerunner weapons incinerate on kills
Surprised it didn't have everything fun disabled. guess mlg will wait for release before trying to turn it back into halo 2 with their gametypes.
Problem Officer?
http://lh4.ggpht.com/_Ffi7yIm3-e0/TO...umb[2].png
In all seriousness, I'm getting really excited for this game!
IDK Teekup, but I remember the Halo 2 start menu idle trailer, the players making the video were terrible! The guy actually killed an elite by shooting it in the foot with an SMG! They couldn't keep the crosshair trained on the target within melee distance for more than half a second. Bungie, 343i, you should really get some awesome gameplay to show off your awesome game.
That promethean vision is looking pretty OP.
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
Its nothing that the motion tracker in previous games didn't do.
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
And the big kicker? There's no more power struggle for weapons (aside from what, one weapon drop in the game?). Everyone can start with the weapons they use all game instead of having to go find the weapons and fight for map control. Now it's moved to Call of Duty's stupid lone-wolf run-and-gun gameplay.
Sure it's still "Halo" gameplay and gunfights, but it's no longer fully Halo anymore. I really hope they have classic playlists where everyone simply has same weapon start and has to run and grab weapons, like the good old days, instead of spawning ready to go like CoD.
good point
Then again it can't see behind, above, and below you at the same time like the motion tracker can. One could say the MT is the more OP element.
could
doesn't mean anyone does
Think of something better that isn't the same thing used in the last 5 games and suggest it to 343i.
+rep if it still existed.
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
About the Videos:
-Those guys are effing terrible. Regardless, they are trying a lot of the new features and to their credit demonstrators aren't normally supposed to dominate everything. At least fall damage from the top floor on Infinity is non-existant, meaning it must really be high-up to experience damage.
Concerning the Visor:
-Everyone can have it, like Sprint, so it's not really OP. It's also evident that there is a range limit and that you're not seeing your enemy in Hi-Definition from across the map. And if people choose other abilities instead, then they may strengthen teamwork in team matches. We will all see how it effects gameplay though in November.
Concerning a very special weapon:
-The Covenant Carbine is back! :)
Continue generalizing what was decent games into "what the masses want" and all your going to have in the industry is a collection of the same games with different visuals. You can say that Halo isnt COD, and it isnt, but with the new load out system it just takes it one step fruther to be that same game in the gameplay dept.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
Halo 4: now with built in chams :DIf this got released on pc, it would be totally fucked over with cheaters. I actually don't want a pc release now, because it would go to hell with microshit's moderating.
There are generalizations and then there are trends. This is one of those trends that FPS MP games need to stay alive. Thankfully, I see a lot more Halo Originality than I do trendiness. My only stipulation is that you can call-down new weapons on demand to aid you, only because that's VERY gimmicky like the Loadouts themselves. However, I do feel that as long as Loadouts are only Primary/Secondary weapons then the gameplay will be solid.
@Ryx: I don't even give a fuck about Halo MP on PC. I'd rather have a good HEK and work in the SP department (as always) than worry about a bitchy MP community. Although, MP level environments can be very enjoyable and beautiful (Highlands, Ghost Town, Longshore).
Cheating on a console, and getting away with it, isn't THAT hard of a thing to do...
If you really need to rely on PV, instead of your MT, then I'm pretty sure you were at a disadvantage before this game and this only now makes the game fair. Besides, PV users can't use the hard shield, regen bubble, auto turret, thruster pack, or any other goddamn armor ability that can put the fight in your favor just as well.
Also, they can kill loadouts or, IIRC, provide fixed loadouts (a la Reach) in the game variant settings. They're providing customization out the ass, and are using said customization to make the game unique. They're not forcing everyone to play with only their settings, which is why you'll have the power to configure what you want or play in non-H4-type playlists, just like in all the games that came before.
“Great things are not accomplished by those who yield to trends and fads and popular opinion.” ― Jack Kerouac
So being a reclaimer, that saves him from a quicker death? The fact that they are trying to kill him at all should set off some alarms about the intentions of the enemies. That's what an enemy is...something that tries to kill you.
Actually, Crysis came out in November...