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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

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  1. #11
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo 4, still isn't on the Wii-U

    Quote Originally Posted by nuttyyayap View Post
    Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
    +rep if it still existed.

    @ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?

    About the Videos:
    -Those guys are effing terrible. Regardless, they are trying a lot of the new features and to their credit demonstrators aren't normally supposed to dominate everything. At least fall damage from the top floor on Infinity is non-existant, meaning it must really be high-up to experience damage.

    Concerning the Visor:
    -Everyone can have it, like Sprint, so it's not really OP. It's also evident that there is a range limit and that you're not seeing your enemy in Hi-Definition from across the map. And if people choose other abilities instead, then they may strengthen teamwork in team matches. We will all see how it effects gameplay though in November.

    Concerning a very special weapon:
    -The Covenant Carbine is back!
    Last edited by DarkHalo003; June 11th, 2012 at 10:26 AM.
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