Re: Halo 4, still isn't on the Wii-U
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
And the big kicker? There's no more power struggle for weapons (aside from what, one weapon drop in the game?). Everyone can start with the weapons they use all game instead of having to go find the weapons and fight for map control. Now it's moved to Call of Duty's stupid lone-wolf run-and-gun gameplay.
Sure it's still "Halo" gameplay and gunfights, but it's no longer fully Halo anymore. I really hope they have classic playlists where everyone simply has same weapon start and has to run and grab weapons, like the good old days, instead of spawning ready to go like CoD.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
=sw=warlord
You mean besides the fact you can see through walls even at a distance.
good point
Then again it can't see behind, above, and below you at the same time like the motion tracker can. One could say the MT is the more OP element.
Quote:
Originally Posted by
rentafence
I could hide from the motion tracker by crouching.
could
doesn't mean anyone does
Quote:
Originally Posted by
ODX
cod cod cod cod cod cod cod
Think of something better that isn't the same thing used in the last 5 games and suggest it to 343i.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
nuttyyayap
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
+rep if it still existed.
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
About the Videos:
-Those guys are effing terrible. Regardless, they are trying a lot of the new features and to their credit demonstrators aren't normally supposed to dominate everything. At least fall damage from the top floor on Infinity is non-existant, meaning it must really be high-up to experience damage.
Concerning the Visor:
-Everyone can have it, like Sprint, so it's not really OP. It's also evident that there is a range limit and that you're not seeing your enemy in Hi-Definition from across the map. And if people choose other abilities instead, then they may strengthen teamwork in team matches. We will all see how it effects gameplay though in November.
Concerning a very special weapon:
-The Covenant Carbine is back! :)
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
DarkHalo003
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
Continue generalizing what was decent games into "what the masses want" and all your going to have in the industry is a collection of the same games with different visuals. You can say that Halo isnt COD, and it isnt, but with the new load out system it just takes it one step fruther to be that same game in the gameplay dept.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
Re: Halo 4, still isn't on the Wii-U
Halo 4: now with built in chams :DIf this got released on pc, it would be totally fucked over with cheaters. I actually don't want a pc release now, because it would go to hell with microshit's moderating.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
Higuy
Continue generalizing what was decent games into "what the masses want" and all your going to have in the industry is a collection of the same games with different visuals. You can say that Halo isnt COD, and it isnt, but with the new load out system it just takes it one step fruther to be that same game in the gameplay dept.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
There are generalizations and then there are trends. This is one of those trends that FPS MP games need to stay alive. Thankfully, I see a lot more Halo Originality than I do trendiness. My only stipulation is that you can call-down new weapons on demand to aid you, only because that's VERY gimmicky like the Loadouts themselves. However, I do feel that as long as Loadouts are only Primary/Secondary weapons then the gameplay will be solid.
@Ryx: I don't even give a fuck about Halo MP on PC. I'd rather have a good HEK and work in the SP department (as always) than worry about a bitchy MP community. Although, MP level environments can be very enjoyable and beautiful (Highlands, Ghost Town, Longshore).
Re: Halo 4, still isn't on the Wii-U
Cheating on a console, and getting away with it, isn't THAT hard of a thing to do...
Quote:
Originally Posted by
nuttyyayap
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
If you really need to rely on PV, instead of your MT, then I'm pretty sure you were at a disadvantage before this game and this only now makes the game fair. Besides, PV users can't use the hard shield, regen bubble, auto turret, thruster pack, or any other goddamn armor ability that can put the fight in your favor just as well.
Also, they can kill loadouts or, IIRC, provide fixed loadouts (a la Reach) in the game variant settings. They're providing customization out the ass, and are using said customization to make the game unique. They're not forcing everyone to play with only their settings, which is why you'll have the power to configure what you want or play in non-H4-type playlists, just like in all the games that came before.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
DarkHalo003
There are generalizations and then there are trends. This is one of those trends that FPS MP games need to stay alive. Thankfully, I see a lot more Halo Originality than I do trendiness. My only stipulation is that you can call-down new weapons on demand to aid you, only because that's VERY gimmicky like the Loadouts themselves. However, I do feel that as long as Loadouts are only Primary/Secondary weapons then the gameplay will be solid.
“Great things are not accomplished by those who yield to trends and fads and popular opinion.” ― Jack Kerouac
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
ODX
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
.
Hate to point this out to you.
but Crysis had this before CoD4 was about.
Crysis came out September 07 and CoD4 came out in November.
You want to point fingers, point em at Crysis.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
DarkHalo003
MC is a Reclaimer, so it could be tied to that. There are multiple explanations you could make, but I think the fact that he is a Reclaimer saved him from the instant incineration. I wondered that too for a minute and I think that's the answer, plus the Elite's shield was down or too weak to survive the incinerating beam? Maybe it's another weapon not seen yet?
So being a reclaimer, that saves him from a quicker death? The fact that they are trying to kill him at all should set off some alarms about the intentions of the enemies. That's what an enemy is...something that tries to kill you.
Quote:
Originally Posted by
=sw=warlord
Hate to point this out to you.
but Crysis had this before CoD4 was about.
Crysis came out September 07 and CoD4 came out in November.
You want to point fingers, point em at Crysis.
Actually, Crysis came out in November...