Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
I raped with the Halo 2 shotgun. The Halo 3 one was damn near useless because you had to shove it in your opponent's eye socket for it to mean anything at all...and if he/she had a hammer, you were fucked anyways.
Yeah, who would have guessed that a shotgun is only effective at close range?
Who would have guessed that when confronted by an opponent with a MUCH better close range weapon, the shotgun would lose?
:allears:
Re: The Upcoming: Halo Reach
Don't know if you guys have seen this yet or not. But here's an article talking about the upcoming beta and beta maps.
http://xbox360.ign.com/articles/108/1082381p1.html
Re: The Upcoming: Halo Reach
>Swordbase, described as the child of Prisoner and Boarding Action
I fucking came.
Re: The Upcoming: Halo Reach
That's it, I'm buying it.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
Yeah, who would have guessed that a shotgun is only effective at close range?
Who would have guessed that when confronted by an opponent with a MUCH better close range weapon, the shotgun would lose?
:allears:
Typically the average range of a shotgun is around 40-50 yards. For some odd reason or another video game developers (and some other misinformed individuals) seem to get the idea that shotguns are only effective for a good 5 feet. That really annoys me because that's completely and totally wrong.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
Typically the average range of a shotgun is around 40-50 yards. For some odd reason or another video game developers (and some other misinformed individuals) seem to get the idea that shotguns are only effective for a good 5 feet. That really annoys me because that's completely and totally wrong.
It's in the best interest of gameplay that powerful weapons have their shortcomings. I'm sure we're all well aware that video games are no place for realism.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
It's in the best interest of gameplay that powerful weapons have their shortcomings. I'm sure we're all well aware that video games are no place for realism.
It's worse when Video games attempt to be even moderately realistic, and then use the "we're not realistic" excuse when they get it completely wrong. The fact that the game is close combat for most of the time is extremely unrealistic, and any attempts at being realistic are ludicrous. Not that what I'm saying matters.
Either way, thanks for reminding me of something when I get my tagset ready for my next project Teekup.
Re: The Upcoming: Halo Reach
Agreeing with the three above posts. My question to the "powerful weapons have limits" thing though: Couldn't the shotgun just be a rare item like the rockets/stuff like that? Sure, it may not feel right after 10+ years of the shotgun being ranked with the normal stuff, but still.
Then again, like Dwood said, they can just admit that their game is unrealistic and be done with this stupid industry-ruining "HURR REALISTIC" idea and finally have a reason to be creative again.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
Typically the average range of a shotgun is around 40-50 yards. For some odd reason or another video game developers (and some other misinformed individuals) seem to get the idea that shotguns are only effective for a good 5 feet.
Don't mean to get offtopic, but Just Cause 2 seems to acknowledge that 40-50 yards. The damn AI EATS my fucking health with shotguns, even when far away. Makes me want to cry
Also, if they wanted they could just as easily write off saying that some kind of round was used which gives it more instant UMPH! but at the sacrifice of range. That and they said that in previous games (or was it just Halo2 or 3?) the projectiles sometimes went outside the reticule? Something which DOESN'T happen in Reach.
In the end: artistic liberties.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Don't mean to get offtopic, but Just Cause 2 seems to acknowledge that 40-50 yards. The damn AI EATS my fucking health with shotguns, even when far away. Makes me want to cry
Also, if they wanted they could just as easily write off saying that some kind of round was used which gives it more instant UMPH! but at the sacrifice of range. That and they said that in previous games (or was it just Halo2 or 3?) the projectiles sometimes went outside the reticule? Something which DOESN'T happen in Reach.
In the end: artistic liberties.
Only continuing this because there's nothing else to talk about.... I know it's like the water + gravity in vidya game argument but i'm bored. :P
Read only if you want to knwo the effect of Water and Gravity in a video game