Yes, that is what it is. Looks great.
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Yes, that is what it is. Looks great.
Masterz you win for putting a Gauss hog on that map. I love Gauss.
How well done is the gauss hog?
The thing that bugs me with Marines on the gunner, is that they miss like three times but hit their target dead on the 4th time with the gauss.
They should just replace the flood with replicators.
Stargate nerd, lol
Yes there are flood brutes in Halo 3, http://loler-arbiter.blogspot.com/20...ood-forms.html they're the bottom picture.
Uh...how many of you haven't played halo 3 :confused:
back on topic...
nice pictures, now I've always wanted to know why you made the hunters red. I'm just asking because I don't think it was ever divulged.
anyways good work, keep it up and can't wait to DL this SP mod one...map...at...a...time...from...halo...maps (annoying thing really)
Back onto a useful topic that isn't derailing the thread.
I see lots of people here posting Beta pictures. How many people have this beta?
Edit: Sevlag sniped me getting back on topic... damn.
I know, I mainly want to know the number. I'm just curious is all.
I hope so. Making it that way throws a wrench into the idea of always taking a vehicle. In a vehicle (on harder difficulties) a hunter can kill you with ease (even a tank has to deal with 2 targets). On foot, with a pistol, hunters can easily be dispatched. This makes you think about the dangers of using a vehicle.
The original pistol bullets explode on impact (according to the book). Halo 2 weapons (except the Rocket Launcher and Fuel Rod ofcourse) don't explode on impact.
Shoot a sniper into an anthill and you get several dead ants. Drop a small grenade in a similar hill, and you get a dead colony.
Well, other than team members who have beta builds, the list is rather small.
The best way to take down one of our hunters is to stick the orange spot with a grenade. Guarantees a kill no matter what rank they are.
I want to play damn it, but I lack a suitable computer.
That works on the levels with both vehicles and Hunters, but once I discovered the one shot pistol kills on Hunters, they became laughably pathetic on Silent Cartographer. Especially when Cortana tells you you need heavy weapons to bring them down :\
(not to mention if you want to be a complete dick, Hunter shields don't hold a candle to the plasma rifle melee attack)
So make "minor" Hunters (same health as original hunters) appear in vehicle levels, and "major" hunters (more health/sheilds) appear in non-vehicle levels.
Here's another set of pictures from a30.
http://img.photobucket.com/albums/v2...t/a30a_001.jpg
http://img.photobucket.com/albums/v2...t/a30a_002.jpg
http://img.photobucket.com/albums/v2...t/a30a_004.jpg
http://img.photobucket.com/albums/v2...t/a30a_005.jpg
http://img.photobucket.com/albums/v2...t/a30a_006.jpg
http://img.photobucket.com/albums/v2...t/a30a_009.jpg
http://img.photobucket.com/albums/v2...t/a30a_010.jpg
http://img.photobucket.com/albums/v2...t/a30a_011.jpg
http://img.photobucket.com/albums/v2...t/a30a_012.jpg
http://img.photobucket.com/albums/v2...t/a30a_013.jpg
http://img.photobucket.com/albums/v2...t/a30a_015.jpg
http://img.photobucket.com/albums/v2...t/a30a_016.jpg
http://img.photobucket.com/albums/v2...t/a30a_017.jpg
http://img.photobucket.com/albums/v2...t/a30a_018.jpg
That Charge Shot is amazing. That forerunner texture with the carbine is not.
The hogs D: they remind me of those ugly hogs in CMT coag (the old one with the ripped stuff)
I see you didn't change the marines or the Pelican :awesome:
You need to make the flashlight have an infinite charge time though, that level looks so dark.
You mean the hog shaders CMT has like, always used? Those are unlikely to change.
The marines have new shaders and so do the pelicans.
Of course parts of the levels look dark, you don't think we'd run propper lightmaps when there are still continuous revisions to the bsps do you?
The flashlight in the mod is unlimited though however.
I thought Dane painted awesome textures for CMT? Why do the ones on the forerunner look so.... Not.
The sniper is amazing though.
One minor thing; in the screenshot with the just-fired charge-shot, it looks like chief's hand is clipping halfway through the plasma pistol's grip. Am I seeing something else or is it really clipping that much?
And more importantly, is it noticeable ingame?
Happens with all particles if the geometry intersects. It's not noticeable ingame though.
That sniper looks awesome as heck, same with the carbine. In fact the whole thing looks awesome.
nice a30 screens
but was the inside life pod screen really needed? we all know what happens to the marines in your life pod...they take a nap after landing because it was ever so exciting >.<
Holy fuck dude, I've got to see more of that sniper. IT LOOKS CRAZY DAWG
I played H3 campaign for the first time today and went up against some hunters (heroic). To stop people fucking with the orange, they seemed to have shrunk it's size/put more armour overlapping it so that you can't really see it from directly behind. They also made them turn around much quicker (smashing your face into the ground as soon as they did if you were close enough)and stop their charges quicker.
If you guys could implement stuff like that into the higher level hunters, that'd be awesome. :awesome:
Ummm...whats up with the second last picture with the marine in the passenger seat? It looks as if there's a Carbine shot coming out of his BR. -_-
it looks like an elite is shooting the marines to me.
http://img.photobucket.com/albums/v2...t/a30a_006.jpg
Hmm, i wonder what those marines are looking up for...
thumb tag wont work
Banshee probably
Personally, I think that massive electricity shot following the charge looks like ass; not because of the sprites, but because it's too cluttered and fancy. The actual projectile is awesome, though.
Forerunner textures are also ugly, but I could easily fap to everything else. But then again, what are my criticisms worth :eyesroll:
lookin good, any screens of other maps, or you savin those up?
Had these around for a while, never got around to posting them. Masterz gave me the okay then, so I'm hoping he's fine with it at this point. (IF NOT LET ME KNOW MAN)
Sparrowhawk in action
WHA-BLAM
It's time for your injection
Bitch best STEP BACK
I was originally going to write a big ass review of the level, but never really got around to it. To cut the spoilers short, overall I was surprisingly delighted at what's happening in the first screen.
I'm sure that version is obsolete by now, unfortunately, but whatever. Better late than never.
I noticed that too...
[sarcasm]The square grid flashes at exactly the correct rate to cause an epileptic seizure in everyone! (and not just the ones with epilepsy)[/sarcasm]
edit: Ouch, 13fps on the sparrowhawk pic? (compared to the framerate on the other pics, it looks like it'll be a graphics nightmare)
What the hell 13 FPS? Are playing the mod using the PC in your profile PC specs?
Yes, there's 13 elites being rendered in that fight, each one with 8k pollies.
Also damage grid is old, we made it alot smaller and translucent. None of the testers have complained about the new one.
Is that spiker old?
That water is nice looking.
Sparrowhawk looks way better than the hornet in h3 does.
I wouldn't go that far. It looks great though.
Which part in silent cartographer will you get the sparrowhawk? Is at the after the beach landing?
What the fuck is with the HEXAGONS?
Lol does anyone read what masterz says? Those are old they have been replaced.
That looks amazing. One slightly off question though, you guys redid the elites, but why not the marines? :phonegonk:
D: You said I could have a build.. I want a build! The sparrowhawk looks awesome. Can't wait to try it out. How does it handle?
This mod reminds me of halo 3 in to many ways...
The ones in your build are smaller, so at least it's an improvement...
Yeah, use the radar as a scale. They are about half the size in yours.
They still need to gtfo really.
They're not as obtrusive, but they still look retarded and distracting.
What on earth was wrong with the old damage indicators? They've worked fine since 01.
Arrows are retarded.
Arrows point in the direction of the damage.
This has HEXAGONS!!
These curve to show you the direction that that damage is hitting you from. It curves near the reticle, so you actually know where you're getting hit from while still focused in combat.
Guys guys guys! This is in halo 3 so it HAS to be awesome.
Do they fade or just pop in and out?
And also, make them closer to the sides...dont go past the radars width...
I would personally prefer something more like this.
http://img301.imageshack.us/img301/1148/conce2ptdx8.png
The hexagons don't really both me, though.
e. lol @ post below
Who has beta tested this? They can tell us if it's anoying or not.
I do agree.
I think the hexagons look great, and they've never bothered me in-game or anything.
but it doesn't look like halo 3's.
based
There is no way to fade them. You'll most likely see them in action in the next video.
You guys are such bitches, stop fucking complaining. They're fine, they work great, and were actually more helpful for me in combat than the arrows.