I would of liked to, but I got given some basic concept art, well, a basic drawing on how they wanted it to look lol. And they wanted it fat :P
April 14th, 2012, 11:33 AM
PopeAK49
Re: Quick Crit thread 2012
Quote:
Originally Posted by Hunter
I would of liked to, but I got given some basic concept art, well, a basic drawing on how they wanted it to look lol. And they wanted it fat :P
Haha. Whatever works man.
April 14th, 2012, 02:23 PM
ICEE
Re: Quick Crit thread 2012
i did thing
April 14th, 2012, 05:31 PM
BobtheGreatII
Re: Quick Crit thread 2012
Reload seems painfully slow. Rest of it seems good though.
April 14th, 2012, 06:36 PM
ICEE
Re: Quick Crit thread 2012
do you mean number of frames, or that the motion in it seems slow. Because if its the latter, I agree. It looked great in max, but in the render it seems too still. I find that I tend to do that a lot with shotgun reloads specifically...
Just a very quick model and sculpt of a Dragon. Helping out my old group at Uni as they only have 1 modeller and they need a Dragon which is underwater. Does not need to be spectacular art work or modelling, so it will do. Messed up the base mesh which sculpted from so I struggled to get the arms looking decent, and I don't know Dragon anatomy, but it doesn't need to be "correct".
Just retopping it now, found the Freeform tools, PolyDraw - Extend and Step Build are amazing! :P
That's uh... quite the dragon. Not sure I've seen such a dragon before, points for originality lol
April 15th, 2012, 03:02 PM
BobtheGreatII
Re: Quick Crit thread 2012
Quote:
Originally Posted by ICEE
do you mean number of frames, or that the motion in it seems slow. Because if its the latter, I agree. It looked great in max, but in the render it seems too still. I find that I tend to do that a lot with shotgun reloads specifically...