Also, it shoots quickly, but (apparently) goes real squirrelly if you rapid-fire it.
Printable View
Also, it shoots quickly, but (apparently) goes real squirrelly if you rapid-fire it.
5sk supremacy~
\o_
I think my primary combo will be AR/Plasma Repeater and the Pistol...I just roll well with that loadout, always have (through all Halos where it has been available). If not, then it's going to be DMR and Shotgun.
really looking forward to S v E gametype
wonder what the elite's assasination animations look like if they even have any
im interested in how the plasma repeater will play out. If I like it, it will probably be my main weapon. If I don't, DMR mb. anything to avoid looking at that ugly ar.
rep lol, idc.
It was what it said, not the little green points.
I see what you're saying, but balance is way more important than realism. Most of these guns would destroy most of the other guns realistically, but that isn't fun. In videogames, shotguns are well known as mostly useless at long range. They realized this and shortened its range. Its simple balancing.
E: Argh, yes. The plasma repeater looks like it would be some fun. I like the idea of having to vent it to make it fire rapidly again.
Take a look at shotguns on Mw2, damn.
what kind of dumb ass thinks it's a great idea to leak shit, considering the potential consequences
like, really
If I recall this is the same guy who decided to "leak" the Halo 3 ODST Main menu, which turned out to be fake.
It's probably a leak. But that still doesn't really show us anything.
I doubt its fake. The background image for the main menu is a static image, which is not in bungie's usual way of doing things. Especially an image depicting so much motion.
Second picture from top:
Am I the only one who noted the Metroid-like colours and vague shape on the armour?
Colors do remind me of metroid, but def not the shape of anything but his visor.
It's real. :|
Its Detox, I'm pretty sure its real....wheres some gameplay footage when you need it!
They've come up with all these intricate details for the weapons. But none of it is different enough to require a new set of FP animations.
yay
Shotgun looks like a fucking cannon...I like it.
Not digging the HUD too much though. I hope they don't intend for the number overlap on the icons to stay, because it's hideous. It all seems squished together haphazardly (which it very well may be).
u bein overly critical
Again, why the fuck would anyone leak this shit, fucking stupid ass risking his job and any chance of working in the game industry
This is probably a dumb question, especially considering what measures are taken after the HL2 leak, but...
Is is possible that the leak wasn't done by an employee? You seem like you know a lot about this kind of thing?
I'd assume that nobody but a Microsoft or Bungie employee would have access to this kind of stuff (I'm not sure if there are special cases for close relatives or not, but I wouldn't be surprised). Leaking it would be a violation of the Non-Disclosure agreement, which results in termination, and possibly a fine. It also looks really bad on their record, and pretty much screws their chance at getting a job in a related field. You leak, you lose your job and can never work there again.
The lesson here, DON'T FUCKING LEAK IF YOU'RE WORKING IN THE GAME INDUSTRY
I got to see some pretty cool environment and character setup today, no thanks to a special someone.
I'll go so far as to say that this wasn't leaked by a pre-alpha member. Further more, this isn't a "leak" which people have grown to know. They're not posting this on the interwebs for people to get hot and heavy off of (I'm not so sure about the jester kid though, but he was necessity at the time). Also, it isn't the same exact beta that is suppose to go out to everyone come the 3rd.
Jester doesn't have a devkit, and to my knowledge, doesn't work for M$.
He's just a badkid with an unbannable jtag, (that got banned after the leak, atleast his gt was banned, that is)
I really wish Detox would have said no to his begging of posting pictures and a video :|. If you're going to do crap like this, at least try to be somewhat respectful. At least jester hasn't gone rouge and put it on the interwebs...well yet anyway. Who knows with these kids.
so thoughts about the "chess" feature
I think he's referring to the april fool's vidoc
I would have pwnd everyone at chess.
Damn Bungay for participating in april fools.
Well, if Reach had chess then we could see.
And since they have all these new polygons to work with I would hope they would do something special with Forge. (I'm assuming it will have Forge)
Maybe something like AI placement. That would be awesome.
Looks like they improved the shotguns range at least.
I highly doubt Reach's forge will have anything relating to AI.
Jester was an ugly truth he had to face at the time in order to come full circle in getting that Reach beta (actual beta; not delta). It was either play along with Jester's whining or the potential of having him go rouge and put this shit on the internet. Politics. In the end, I'd rather see leaked images than a leaked game. If I didn't have to choose, I'd rather just see the public Beta when it's due to come out, but we're not in a perfect world.
I'm not arguing for realism, I'm arguing for game balance. I don't think the shotgun having its balls crushed to the point where it can only work as a shitty corner camping weapon constitutes any sort of balance. Keep in mind that the shotgun doesn't necessarily have to instantly kill people out to its maximum effective range, but if it could at least hit people from more than 3 feet away, it would be a much more enjoyable and versatile weapon to use.
I hope they fix the node point for the weapon on back if the player has a jetpack, because that will bug me, and check the guy at the back thinking he is cool by floating indoors Lol.
[thumb]http://www.1up.com/media/03/8/0/4/lg/545.jpg[/thumb]
And do the weapons get extra damage if they are dropped and picked up or sumthing? The AR in this picture has burns and scratches on the side of it and I havn't seen them in another picutres.
[thumb]http://www.1up.com/media/03/8/0/4/lg/547.jpg[/thumb]
That is some crazy stretching of metal ... I have watched tutorials on biped rigging so why not deselect the metalic parts when rigging... they they will just move and not morph.
[thumb]http://www.1up.com/media/03/8/0/4/lg/542.jpg[/thumb]
I do like how the armor actually looks more like metal now instead of plastic.
If you watched FireDragon's video on the Halo Reach Multiplayer Trailer you would think Bungie wouldn't make a completely new map just for April Fools, it looks more like the area was done in a unavailable place to players that is going to be on the main Halo Reach Disc.
so i'm guessing the beam rifle won't be in reach
Focus Rifle. Basically, they're wrapping the Beam Rifle and Sentinel Beam into one. I just wonder what its effectiveness against vehicular targets is. I'd say the best design would have it rip through an armored target's shields, while still requiring direct impact to do health damage, just like the H3 Sentinel Beam, making it more of a team/combo anti-armor weapon.
http://img44.imageshack.us/img44/23/wtfammometer.jpg
Am I missing something?
Why is it like that?
Maybe it goes down vertically now? Check the videos for an AR firing, and see if it shows up.
The entire HUD is horrible. The person who designed it needs to be fired.
It goes down... vertically? Weird.
I also wonder why they're insistent on having the shields and health be centered like that. The shield isn't so bad, but the health system (as seen in ODST) starts to feel misleading reeeeal quick.
These things, like the "class" system, don't make the game bad though. Just throwing that out there now. It's just... weird.
bungie bungie bungie
asymmetrical HUDs are NOT BAD
Am I the only one that thinks that AR looks terrible? Texture is awful. I dont like the new armor much, I loved it shiney.
i just hope this AR sounds less wimpy than the H3 one
I agree I think it looks quite good.
While at first glance this all may seem silly, I'm pretty sure they didn't do any of this without prior user research.
Like most of the stuff, we're basing our thoughts on static imagrey and short gameplay clips. However, some of this stuff actually needs to be played before a thoughtful and accurate critique can be given. You really have to think how your mind may be working when you're actually In The Shit. Statistically, it may have been proven that players responded more to data represented more in "progress bar" like interfaces.
For the ammo counter, it visually shows your overall range to the end. Yes, when it did in a horizontal manner it gave the same end result, but you really have to think about this in a user's experience as they're in combat and there are dozens of things they're having to think about. Visual ques can be mentally expensive if not executed right. The more natural it is for your brain to pick up a specific pattern, especially when it is in the peripheral range, the faster it is for you to execute and concentrate on other actions.
For the shield and IIRC, health bars, it may sound like it goes against the possible reason of the ammo counter but again, think about its overall position on the HUD and what it means for you to need to glance at it. It's in the top middle of your screen. Both eyes can and have the same sight on it. Using a symmetrical layout could have perhaps scored higher when researching user interaction due to the fact that your eyes are too in the middle of your head and symmetrical.
While with the ammo counter, only one eye should be used with picking up on information it needs only one direction. However, people have dominate eyes and thus it could be easier to have a symmetrical layout with the health bar to account for any dominate eye.
Nothing should be seriously judged at a glance as you're just leaving it up to the cover of a book. Yes it's your first response just like how you act when first meeting someone, but without actual interaction with that person, you really have no working knowledge of who and what they really are, or in the the HUD's case, how it really may feel like it is actually less there using these new forms of representation.
E: They've shown their "user experience" labs before. I'm pretty sure they have some high tech shit at their disposal. They could easily have cameras that monitor the player's eye and head movements, plus their behavoiral gestures to gather information that a player can't verbally put "into words" about their experience.
The shield is the worst because it is incredibly misleading. I don't care about it's placement, since it was good in Halo 3 when they did it properly. However, in ODST it SUCKS because it decreases from both sides to the middle.
Oh, and the grenade placement just sucks. They should be horizontal, not vertical. The vertical stacking has no flow to it and the blank space to the left of the grenades is a waste.
The only thing that bothers me is that some of the ground textures are tiled, stretched, or need anisotropic filtering in some cases.
Also the jaggies. :(
I don't really like how the shield looks at all with the damage being depleted from both sides rather than one. I think its one of those things they should have left unchanged.
I like the new AR, especially the display as it looks a tad more real or attached to the weapon, if you get me.
The assault rifle is interesting, I wish they would go for more of the look it had in halo 1 with 60 rounds though.
I think they realised that 60 rounds in the AR is completely bonkers and they recognised the complaints made about the Halo 1 version where it behaved too much like an SMG and not enough like an assault rifle.
in related news: looks like this is joseph staten's last go as the grunt voice
hope these grunts are as comical
One can always do some pitch-altering to get the voice. Granted, it won't be the original anymore, but it's not much to fret over.
Oh Christ, it would be a nightmare to edit the pitches to sound like Staten's grunt. The pitch itself would technically be easy, but to have the same timbre/overtones and not have it with that "Foamy the Squirrel" feel would be nearly impossible.
True, but it's the last time he's being a grunt because it's the last time there are grunts. :P So I don't think we have to worry about grunts not sounding like Joseph Staten.
the halo 3 assault rifle looks like you're holding a fish
Utilitarian human architecture doesn't tend to be that detailed...
Well, go back to like, Orbital. It was way more detailed then these levels imo.
(Also im not really talking about the 2nd pic, but the other ones. They look bland)
I want detail, scenery, etc, I hate how bland Halo is.
It is a beta, so I'm giving it the benefit of the doubt. Same goes for HUD, shaders, lighting, gametypes, audio...
e: but yeah, hypothetically, if the final version looks like those screens of Sword Base, I'll be disappointed. Here's hoping they continue to improve these things.
ee: Powerhouse is looking great. :P
eee: Dang, though, the geometry in the atrium of Sword Base looks like the designer was just learning the extrude and chamfer tools. I can't detect any sensible flow to the design, and no visually interesting complexity. Just a bunch of haphazard angles like somebody trying and failing to do a forerunner interior.
e^4: I'm holding onto the idea that there's some spoiler they're not ready to reveal yet contained in the scenery around the atrium, like some storyline object in the skybox or something, prompting them to use a placeholder version for the beta.
keep fucking e-ing: yeah, seriously, the geometry of the atrium is so out of whack with everything else I've seen that it's gotta be placeholder.
Ugh, everyone's complaint is about the graphics, which honestly, while important, are nowhere near as permanent and defining as the gameplay. While you're playing a game you don't stop and go "Oh man let's look at every single pixel on this texture, let's look at the UVs in this tiny corner over here," you're freaking killing people.
I mean sure, the animations and stuff really add that feel of "Man my bullet just fucked that dude up" and the graphics go "Wow this freaking gun is bad ass" but over time it's not going to matter as much.
The gameplay seems to be going in a much different direction. I'd say let's see how that pans out before we decide this game sucks.
The gametrailers GTTV episode of reach was AWESOME!
Go check it out if you haven't: http://www.gametrailers.com/episode/...rs-tv/89?ep=89
All i have to say is:
http://i44.tinypic.com/mwtxfd.jpg
:\
The FP animations bother me SO MUCH. Pistol and shotgun in particular.
Shotgun animation bothered me more than the pistols. The shotguns animation to me made it seem weak, it didn't have any of the kick we're use to... again i guess we'll have to wait and see. I think the game is looking good but maybe it was just the shots on GTTV it seemed extremely fast gameplay - even in comparison to previous halo's...i will hold out judgement for the beta.
I'm pretty sure it is the latter half of the animation for the assassination, but what i noticed more is that the elite is using a plasma dagger attached to his wrist... its like a slim energy sword.
I don't like them either, especially the pistol. The animations just looks so fake and have a kind of "animated cartoony" feel to them if that makes any sense. I felt the same way about some of Halo 3's animations too.
Did anyone notice the health pack on the left side of this pic? It's now grey, but it's difficult to tell if it has the same size proportions as Halo 1's. I also hope that the weapons don't just go straight through the jetpack like they do in that pic.
Air Assassinations anyone?
http://files.bungie.org/onthewingsoflove.gif
^^Give it time to load.
Plus: Click the image for a larger .mov turnaround version.
The reason why, is because its hard to tell anything about gameplay until you play it. It would make sense that most of the comments would be about what you see in the video.
And really, the reason why some people are so hung up about the graphics is because of how much Bungie was promoting it. It's still not even quite at the level of the Halo 3 E3 trailer in my opinon.
Also, I have to agree that those pistol and shotgun animations made me cringe. The grenade throwing animation also looks amazingly awkward.
Well, okay.
I do have to say though, difference is, the Halo 3 E3 trailer was a lie. The Halo 2 E32003 trailer was a lie. Both of them oversold the graphics, and neither represented how the graphics in the final game looked and Bungie said, "This is the engine, this is how it's going to look!" (which they literally said for the Halo 3 one) when, in reality, the final game was much more dull and not nearly as polished. So really, you're comparing the in-game graphics of Reach to things that didn't even make the final cut, likely due to performance issues or something similar.
Halo 2:
Halo 3:
Halo Reach:
So far, the Reach announcement trailer has been about looking about as good as the game itself, and I feel much less lied to.
Oh god, don't remind me about the Halo 3 Teaser/Release disparity...it was downright awful.
I think that Bungie wasn't exactly lying about how H3 was the engine and that's how it was gonna look. Of course they gussied up the Chief for the trailer, but when it came to game time, they undoubtedly had to remove all the speshul effects and high-res-ness for performance reasons, but if they still had that model set up and they threw it in somewhere, it would probably look the same. In Halo 2's case, that was an outright lie; the engine you see there was scrapped entirely.
Yeah, Halo 3 did use pretty much the same engine as the trailer, so it wasn't a TOTAL lie, though it was pretty discrepant.
@ the whole HUD shitfest...
The HUD is fine... ODST is fine. @ Jcap... 'misleading' is a variable word. Its assuming that the user 'player' isnt bellow a certain standard of intelligence to use it. (not mocking... just making a point). The ammo hud suits its needs whether the bullets are vertical or horizontal.
I'm concerned more about how it looks more so than how it works...the numerals overlapping the icons is just plain ugly.
Also, p0lar, I think they could have gotten away with the Chief looking like that, sans real-time-reflections in the visor and at a lower resolution. Plastic MC just looks terrible.
As for Halo 2...when I played it, I thought it looked better than the E3 '03 trailer. Lips were synced, lighting was better, and on my 480i TV, I couldn't notice the low resolution textures. I'd go so far as to say that Halo 2 was the best-looking game on the original XBOX, period. Nobody else came close.
Halo 2 looked pretty damn good, but I wouldn't say it was the best. Some of the face models were horrible (The "We're Drifting" guy in Delta Halo is a good example). Doom 3, Unreal Championship 2 and Metal Gear Solid 3 looked better in my opinion. Halo 2 did some things good, other things not so great, and same with the other games.
Personally, I was never a big fan of the bump-mapping in Halo 2. I didn't think they looked as good as in Halo 1. I did like the bloom effect though, and that environments were much more detailed.
I think that the HUD looks good. I do think they will change the vertical grenade numbering though, it doesn't look quite right the way it is currently. It's not easy to see the number at a glance, especially when it's showing 1 nade.
Elite load outs are nicely named. I see a gladiator loadout with the plasma sword to spawn with :o
Yeah, it had hiccups, but I think the rest of the game largely made up for those.
I never slowed down long enough to observe Unreal Championship II because with so many bullets flying, it was hard to do so. The character models were also kind of low-poly, and the same went for Doom 3. Halo 2 was likewise low-poly, but it wasn't as noticeable to me.
Never played a single MGS game in my life.
Also, diggin' the Elite combos. If only they had the wrist shield...that would be epic to go with the sword.
Never played MGS? Missin' out, man. It's some pretty good shit.