Looks pretty good. What are you going to use it for?
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Looks pretty good. What are you going to use it for?
I guess for something human, not really sure. It looks nothing like what I was basing it off of. :X
Silentwind and (teh) laggy both commented that it was too plain, so it's still WIP. I'll probably make a rusted version of it (as well).
Also, if it is used anywhere, it will be a map for UT3 (I'm using it for its engine... I'm going to make two or so bipeds for it and vehicles and weapons too, that way I will pretty much have a full fledged mod. I've gotta learn all this stuff sometime. =p).
[wshot]http://fc03.deviantart.com/fs23/i/2007/329/1/f/Mui_Wo_Sunrise_by_ReaperManHK.jpg[/wshot]
HDR, 3 shots, this morning :awesome:
Wow. Just stunningly beautiful and epic.
Shit.
:haw:
Non HDR, but still got awesome colours.
http://tn3-2.deviantart.com/fs23/300...eaperManHK.jpg
Click for larger.
What resolution doth thou require? You could always download the 1936x1296 (half 10MP version here) http://reapermanhk.deviantart.com/ar...nrise-70678080
oh sweet, *new desktop*
Indubitably so.
http://i45.photobucket.com/albums/f8...ntitled-14.png
Lmao, three people? Wow. :awesome:
soon to be 4 :awesome:
Oshi- I just realised that the original pic had some dust specks on it, I fixed it, updated the post.
I noticed D:
\o
I was really bored..
http://fc02.deviantart.com/fs24/f/20...y_fatso784.jpg
To be honest it kind of looks like he/she has downs. Don't worry though, because I couldn't come close to that with my (or lack of) drawing skills.
Lol he looks alien like, the distance his eyes are spread apart/placement of eyes and his mouth + chin. :lmao:
I couldn't draw much better though, I suck at humanoid things.
Proportions are out.
work on the nose too
teekie you hippy
iawtp^
http://img514.imageshack.us/img514/4...nouncedpt8.gif
FTFBOY
:awesome:
:awesome:
Whatever it is, it looks awesome. Tee Shirt eh? Are you ordering it online?
http://img407.imageshack.us/img407/1...dernew1gg0.jpg
http://img148.imageshack.us/img148/6...dernew2dr1.jpg
http://img524.imageshack.us/img524/9...dernew3qp4.jpg
Modeled this ump45 over the weekend and past few days, it has a total of 6149 triangles. I couldn't find pictures from all the views so I used other models as reference for things I couldn't see.
Why order it online when i can simply make it myself? I hand cut the stencil, and then I silk screen the image onto the shirt using a stencil. And the point of the shirt is sorta like.. tribal phoenix :p
I have a shirt i made of my halo 3 emblem (flame skull) and a Master Chief "Finish the fight" shirt with "... then start a new one" On the back
EDIT: To explain the process, id have 2 sheets of this orange film. Its 2 layers, 1 clear plastic, one a layer that reacts to water and sorta "melts". Since its 2 colors, id cut out the bottom half of the black on 1 sheet, and put it over a mesh. Then i put water over the mesh, and the orange would glue itself to the mesh. Then i pull off the clear backing. I then tape off where i dont want ink, and i use a squeegee to press ink through the mesh onto the shirt, and peel off the mesh. Then i simply heat the shirt under pressure (its heated while being pressed down ;p) for like 15 mins. Then id do the same thing with a new piece of mesh and line up where i want my image... and then repeat. I learned how to do this in a graphics art class, so now when i have some time i take and make some custom tshirts the way i like em.
http://forums.halomods.com/viewtopic...ttach&id=10966
The first gun i ever made :eyesroll:
skin was found on google, like 2 years ago
adumass: Looks pretty decent. over 6000 tris for that is what keeps it from being better then decent. Also, get some better renders. It's really hard to see much, your not even zoomed in to fill the whole screen with the model. Go and find WOL's or my rendering tutorials, or both. And have a look at some renders done by myself and other senior 3d modellers here, you'll see some better angles to use. Also, that reflex sight or scope or whatever its supposed to be, as well as the vert grip and flashlight isn't properly attached to the rail. You should go look at some pictures to see how a rail works. If you work on it some more I'm sure you could come up with a nice model.
i would fix it if i stil had the model, but i just showed you guys a pic i posted on halomods a while back.
http://img413.imageshack.us/img413/5...render1nj2.jpg
http://img523.imageshack.us/img523/5...render2gx2.jpg
http://img523.imageshack.us/img523/3...render3sw5.jpg
I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
nice!
wireframe por favor, i cant see how that can be more than 3k.
http://img340.imageshack.us/img340/8...reframebg3.jpg
The scope is almost 1000 polygons and it still has some parts with useless polys that I haven't cleaned yet. If I take out the scope its 4300 triangles.
Looks good, inset on front of mag well is a total waste though. You're not likely to see it so you may as well leave it out or just normal it on.
You should try doing a hard wireframe. It's easier to see stuff, and you might as well have it as an editable poly rather then triangulated as a patch. Some bigger renders would be good too. To do a hard wireframe like the below picture: copy your model, put a wireframe texture on the copied version. Go into modifiers and select push, and set it to about .03 or so, enough to show up in the render. Also, make sure the wire is black so it's clearly visible. And you could also try mixing up the background colour, make it complement the colour of the lights shining on your model. You can try mixing up the sizes, don't use a preset. Make it about 1000 pixels wide, and then compensate on however high the hight needs to be according to a render. You're still not understanding a good render angle. Here's some examples of what I mean (and no I'm not whoring my models I'm trying to show him how to do it properly):
http://i67.photobucket.com/albums/h3...ttlerbase3.jpg
http://i67.photobucket.com/albums/h3...customhk13.jpg
http://i67.photobucket.com/albums/h3...customhk14.jpg
mm thats hot leiuk, how do you make sexy renders like that?
Might be mega-shitty shading quality, WoL's renders tend to do the same thing.
bumpity bump bump
There's a general lack of Vietnam skins for Source ragdolls, and the few existing ones are mostly shit. I decided to do something about it.
Edited this:
into this:
As you may notice, I took the pics in the dark so the normals and phong wouldn't show - I need to replace the old ones still, though I'll probably need someone else to help. Still very much a WIP, I'm mucking around with the .psd constantly.
Now I need someone to tweak the model to have rolled-up sleeves and shit strapped to the helmet...
3 or so hours messing around in Unreal Editor 3. The tuts I've found don't explain skies are any real lighting, so I just looked around in this. The map was made for examples, as the name implies. It isn't really meant for pretties. Also, <3 in-editor game testing.
Really, the only was this is a WIP is if you look at the shaders, which I've had the pleasure of trying to learn and experiment with.
e: >:U!!! Imageshack downrezzed it. D:
Oh wait, just realized it was a bmp I uploaded... I'm not used to using XP after Vista (which paint defaults to saving jpg in).
e(2): I jpg'd it. =p (Btw, I am standing on a rock).
looks pretty cool, although the combination of a peace symbol and "Killin' Machine" seemed a bit odd. I think the card should be a seperate plane as well. Maybe full camo, don't forget mostly unbuttoned shirt. I also vote ammo belt.
Should have rendered him dumping napalm on a baby.
Just kidding, I'm not one of those people, so please: no shit.
E: not so hot on the fekkin' rope!
Got the idea from Joker.
FMJ, if you don't get the reference.
I think the RO SDK is the same as the UT2K4 one, I should look into learning it...
Uniform was too dark, so I lightened it up a bit. Rank chevrons and insignia need to be moved a little as they're off-centre, and still a bit of general tweaking to do... but it's getting there.
e:
Reaper, I can't be fucked to PM you - I need the CS guerilla model, DoD US sniper model and US helmet model. I'll do the tweaking myself.
e #2:
And the rifleman, I need his backpack.
Sigh.
Be glad I'm not asking you to swap the T's arms and rifleman's pack onto the sniper model, redo the entire collar, add some pockets and then some stuff strapped to the helmet.
http://img504.imageshack.us/img504/4...erenderio5.jpg
Is this a better render? I also cleaned the model up some more. Its 4800 polygons, 4200 without the scope.
your bolts have too many sides.
try rmaking those with less segments, it'll cut off lot.
yey doublepost
http://xs322.xs.to/xs322/07486/moarUT3boom.jpg
i has now an entrance/exit :3
da wall said BOOM :O
OH SHIT
Make the debris look more like debris and less like oversmoothed boxes though :smith:
facebook has this snowman maker thing...
http://i67.photobucket.com/albums/h3...eadsnowman.jpg
Tweek, did you or have you tried using Reactor for the debri?
nope and nope
looks cool, maybe some cracks in the floor? or was that gonna be on the texture?
It looks cool tweek, but what exactly would that have looked like before it was blown up? some pipe sticking diagonally out of the corner? :S
No, it's obviously just a big round blast through the side. Maybe tweek could have a destroyed vehicle or tubular thing there as scenery, make it look more authentic.
Oh, I see it now. It sort of looked like there used to be a pipe there, but it's just the way the wall's been bent inwards.
I still don't see it.
From what Im seeing the bent thing pieces of metal was a pipe.
does it matter?
i know i needed some kind of entrance into that room, so there's your entrance. that's all i know.
you can make it the husk of some destroyed tunneling machine or or a crashed airplane boring it's way trough the wall or whatever, i don't rly care. :-3
i made the tunnel thing in a few minutes, and it looked pretty good, so i kept it.
I'm red, you're blue, now get in front of my rifle.
hey tweek, i was talking about random nonsensical geometry just the other day. =/
Looking awesome. :awesome:
Great job so far.
Cool,
beta!scars.
@Tweek's image...
The hole in the wall actually looks almost like a mouth (almost) with a tongue. I didn't think about that until you said "da wall said BOOM!"
Needs more side view. I would love to see the rest of it.
Love it!
yeah, I didn't render a side view because max triangulated my quads wrong and I cba to fix them for a little render. Mb tonight.
tweek im not totally liking the bend modifier on the top of the stairs, maybe a little less that looks like it just got bent like melt plastic
http://i8.photobucket.com/albums/a31...ianx/Bored.jpg
When i get bored during math...
whoa, looks like it's made out of junkyard parts...idk if that's what you intended
I hate orthographic views. Shit just doesn't look right without perspective :|
Tbh i didnt care. I doodled some.. saw it looked sorta like a gun.. and finished it :/ Normally i just draw from the side and overview, or just side.
BRB, scanning a concept I did, will post in a minute.
E: Did this in PSR class:
http://i231.photobucket.com/albums/e...leconcept2.png
the left or the right side?
:/
the right (walking down the steps towards the where the camera is)