Re: The Upcoming: Halo Reach
I think that Bungie wasn't exactly lying about how H3 was the engine and that's how it was gonna look. Of course they gussied up the Chief for the trailer, but when it came to game time, they undoubtedly had to remove all the speshul effects and high-res-ness for performance reasons, but if they still had that model set up and they threw it in somewhere, it would probably look the same. In Halo 2's case, that was an outright lie; the engine you see there was scrapped entirely.
Re: The Upcoming: Halo Reach
Yeah, Halo 3 did use pretty much the same engine as the trailer, so it wasn't a TOTAL lie, though it was pretty discrepant.
Re: The Upcoming: Halo Reach
@ the whole HUD shitfest...
The HUD is fine... ODST is fine. @ Jcap... 'misleading' is a variable word. Its assuming that the user 'player' isnt bellow a certain standard of intelligence to use it. (not mocking... just making a point). The ammo hud suits its needs whether the bullets are vertical or horizontal.
Re: The Upcoming: Halo Reach
I'm concerned more about how it looks more so than how it works...the numerals overlapping the icons is just plain ugly.
Also, p0lar, I think they could have gotten away with the Chief looking like that, sans real-time-reflections in the visor and at a lower resolution. Plastic MC just looks terrible.
As for Halo 2...when I played it, I thought it looked better than the E3 '03 trailer. Lips were synced, lighting was better, and on my 480i TV, I couldn't notice the low resolution textures. I'd go so far as to say that Halo 2 was the best-looking game on the original XBOX, period. Nobody else came close.
Re: The Upcoming: Halo Reach
Halo 2 looked pretty damn good, but I wouldn't say it was the best. Some of the face models were horrible (The "We're Drifting" guy in Delta Halo is a good example). Doom 3, Unreal Championship 2 and Metal Gear Solid 3 looked better in my opinion. Halo 2 did some things good, other things not so great, and same with the other games.
Re: The Upcoming: Halo Reach
Personally, I was never a big fan of the bump-mapping in Halo 2. I didn't think they looked as good as in Halo 1. I did like the bloom effect though, and that environments were much more detailed.
I think that the HUD looks good. I do think they will change the vertical grenade numbering though, it doesn't look quite right the way it is currently. It's not easy to see the number at a glance, especially when it's showing 1 nade.
Re: The Upcoming: Halo Reach
Elite load outs are nicely named. I see a gladiator loadout with the plasma sword to spawn with :o
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
PlasbianX
Elite load outs are nicely named. I see a gladiator loadout with the plasma sword to spawn with :o
sweet
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Halo 2 looked pretty damn good, but I wouldn't say it was the best. Some of the face models were horrible (The "We're Drifting" guy in Delta Halo is a good example). Doom 3, Unreal Championship 2 and Metal Gear Solid 3 looked better in my opinion. Halo 2 did some things good, other things not so great, and same with the other games.
Yeah, it had hiccups, but I think the rest of the game largely made up for those.
I never slowed down long enough to observe Unreal Championship II because with so many bullets flying, it was hard to do so. The character models were also kind of low-poly, and the same went for Doom 3. Halo 2 was likewise low-poly, but it wasn't as noticeable to me.
Never played a single MGS game in my life.
Also, diggin' the Elite combos. If only they had the wrist shield...that would be epic to go with the sword.
Re: The Upcoming: Halo Reach
Never played MGS? Missin' out, man. It's some pretty good shit.