Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Masterz1337
I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.
I recall reading they got some of the art direction from Metroid to join the H4 team, which would explain some of the forerunner tech shown recently
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
JackalStomper
They could have at least used a new theme for the visuals.
Grasslands, cliffs, and pristine forerunner structures, yeah that's refreshing.
There's going to be three Forge World-style maps, each with their own unique environment. This is only one of the three, which happens to have the same theme.
Quote:
Originally Posted by
DarkHalo003
Because their work force is composed to 400+ people. Maybe twice that much. I know it's more than Bungie's.
Actually, it's around 250 people at the moment.
Re: Halo 4, now on your xmom 360
Thank god for 3 different environments. Forge world was cool in Reach, but there wasn't a huge amount of variation to work with. And at least their forge objects are textured a little more sleekly than the odd almost-forerunner-but-not-really look. They may not look perfectly forerunner (where are my strips rawr), but they don't look as bizarre either.
Re: Halo 4, now on your xmom 360
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
=sw=warlord
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.
That would be cool. Going by how H1 did weather though, that would involve bsp cluster changes between indoor and outdoor weather. Though if they planned ahead, and just made the emitter affect "outdoor" clusters, then that would theoretically work without making it snow indoors, for instance. They might not have wanted to deal with weather on forge objects however.
Re: Halo 4, now on your xmom 360
They do have custom trigger volumes now though in forge.
Re: Halo 4, now on your xmom 360
Good point. I'm really excited about those. Low gravity zones wooo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Hotrod
Actually, it's around 250 people at the moment.
Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
=sw=warlord
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.
Bungie tried to do this back with Reach, but it wasn't finished and sadly had to be cut. :saddowns: There's a source of this info somewhere.
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
DarkHalo003
Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
It was mentioned in an 'interview' posted on Microsoft's ExpertZone or w/e.