Re: Brute Spiker Rifle (NEW ONE) D:
That's why normaly I assign people to things....
Re: Brute Spiker Rifle (NEW ONE) D:
Quote:
Originally Posted by
Masterz1337
That's why normaly I assign people to things....
Yeah, i was just wondering. What exactly do you do? I know you make the huds, right? But do you like organize everyone?
Re: Brute Spiker Rifle (NEW ONE) D:
I do the organizing, weapon tags if no one has beat me to it, maintain the HUD, particles effects (long as I don't have to do offsets, then it's off to leet) the shaders as well as maintaining the population of the maps (I use to populate most of them, but now teh lag likes to do them as well, I think he's done about half of them), not to mention the tedious task of bug fixing and optimization. Plus I do a fair amount of work with h2ek stuff.
Oh and


The brute grenade explosion looks alot better when you see it all in motion.
Re: Brute Spiker Rifle (NEW ONE) D:
Quote:
Originally Posted by
Masterz1337
The brute grenade explosion looks alot better when you see it all in motion.
Gotcha. And HOLY SHIT! That looks awesome. Seriously. Two things though. Do the spikers spikes cool from the red-orange down to the cool grey? And do you plan on updating the BS reticle to me more like Halo 3's? Or do you like it that way?
Re: Brute Spiker Rifle (NEW ONE) D:
We've been fooling with it, but it hasn't looked convinving yet. We're leaving the BS reticle as is, as our nades have a slight arc, unlike the ones in h3. Also, it's alot easier for the air to be deadly, when they shots arc, than them trying to hit you dead on.
Re: Brute Spiker Rifle (NEW ONE) D:
Quote:
Originally Posted by
Aklass
it should look more like the spiker proj in betalicious no blue trails and spikes dont stick! also spikes are orange redish
Actually the spikes do stick, they stick like needlers, just they dissapear really quickly.
Re: Brute Spiker Rifle (NEW ONE) D:
Looks much better though that lighting is impossible to tell shit really, good work guys.
Re: Brute Spiker Rifle (NEW ONE) D:
thats more like it masterz! But yeah, when leet re animates the properly prortioned model I just sent (sorrrryyyyyyyy :::(((), It'll all be cool. Hes even doing dual weild tags for lulz D:
But seriosuly, L33ts animations make this thing even moar god. Reloading is like OH NIIIIICE and the melee is like CHOP SLICE D:
Re: Brute Spiker Rifle (NEW ONE) D:
Quote:
Originally Posted by
n00b1n8R
yay i is right :downs:
does it fly?
Yes.
Re: Brute Spiker Rifle (NEW ONE) D:
Quote:
Originally Posted by
Masterz1337
We've been fooling with it, but it hasn't looked convinving yet. We're leaving the BS reticle as is, as our nades have a slight arc, unlike the ones in h3. Also, it's alot easier for the air to be deadly, when they shots arc, than them trying to hit you dead on.
The ones in Halo 3 don't arc?
...why exactly do they need 3 heavy weapons that fire straight?