That's why normaly I assign people to things....
That's why normaly I assign people to things....
I do the organizing, weapon tags if no one has beat me to it, maintain the HUD, particles effects (long as I don't have to do offsets, then it's off to leet) the shaders as well as maintaining the population of the maps (I use to populate most of them, but now teh lag likes to do them as well, I think he's done about half of them), not to mention the tedious task of bug fixing and optimization. Plus I do a fair amount of work with h2ek stuff.
Oh and
The brute grenade explosion looks alot better when you see it all in motion.
We've been fooling with it, but it hasn't looked convinving yet. We're leaving the BS reticle as is, as our nades have a slight arc, unlike the ones in h3. Also, it's alot easier for the air to be deadly, when they shots arc, than them trying to hit you dead on.
Looks much better though that lighting is impossible to tell shit really, good work guys.
thats more like it masterz! But yeah, when leet re animates the properly prortioned model I just sent (sorrrryyyyyyyy ::((), It'll all be cool. Hes even doing dual weild tags for lulz D:
But seriosuly, L33ts animations make this thing even moar god. Reloading is like OH NIIIIICE and the melee is like CHOP SLICE D:
Last edited by DaneO'Roo; June 5th, 2007 at 12:43 AM.
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