Have a build of the app edited to run for each version of halo?
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http://img16.imageshack.us/img16/1967/bansheeboard.gif
This is what I imagined the banshee board would look like.
Will you make it so that the banshee gets phyiscally damaged during the boarding animation? (eg, dents, holes etc)
I think I wasn't paying attention but it seems like the brutes don't have any sound effects yet. How are they coming along?
Uh... that's what it is. I'm getting a little tired of hearing about how boring that anim is; we don't exactly have the space to make every vehicle have an over-the-top action sequence. It gets the job done and isn't horrendous, not to mention there will be effects accompanying it later as well as revisions to the anim itself. We've had this stuff for less than a day, people.
that sounds easy to keep track of
Because we're self-contradictory when it suits our purposes. Masterz wants to get this to a lot of people, and so he doesn't want to do something that forces them (note that vehicle boarding isn't an integral part of the mod, just an addon) upgrade just to play it. I don't agree with that line of reasoning, but vOv
...They do have sound effects?
And now,
yes yes the hatch movement isn't that great why dont you cry about it
Fuck them. They CHOOSE to not play the updated version. You should absolutely not cater to them. That would be like Microsoft helping people run Halo on Windows 95 because they are stubborn assholes.
All you are doing is further ENCOURAGING them to stay on the outdated versions. If you have something they want to play, they will update their game. You'd also be helping the 1.08 community because they'd now have a larger playerbase.
Sorry I haven't been able to see any live videos besides the ending section of TSC (where the player has activated the map room and is leaving). How does boarding work under the constraints of CE, exactly? Does it involve simply ejecting the driver without any fancy moves, or are there fancy anims to show the player throwing out the driver?
The only issue you have in terms of the HEK is with tool; it bounds checks the resulting cache. It is very possible to do, you would just have to modify tool, haloce and haloceded to allocate more memory (among other things).
The only issue is that the "upgraded" maps would crash non "upgraded" games (who are not running OS).
Actually, if you were to investigate the OS code you would know that it is setup to compile for 1.00 and 1.08.
I think anyone not able to cough up like $10 for a legal HaloPC copy is a waste of space on this earth and I don't see why you would want to support them, but thats just me. You can either use a framework to upgrade the game to allow you to use higher content, or continue to want to spoon feed would-be bottom feeders.