Supposedly Korn knows how but eh.
Btw don't add a new script just for the map to break again. :|
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What are you talking about guys? What is this stuff?
Edit : O backpack weapons... means you carry the 2nd weapon on your back like in H3? Hmm.. I didn't saw how it looks in CE yet... anyway, if this means custom H3 biped, I'm not sure.. I like classic style biped... + it would mean more work for the engine to render these weapons..
backpack weapons look good for smaller weapons and longer weapons
http://hce.halomaps.org/images/files...59-30-98-1.jpg
But with fuel rods and other big weapons it kinda looks....bad
(picture from halomaps.org)
Is there a version of the script that uses the halo 1 biped? I'm sure someones added the backpack markers to the halo 1 biped.
Yes there is. http://hce.halomaps.org/index.cfm?fid=2523
Edit: Also, all the bipeds in the sync room will have bots locking on them all the time.
Double Edit: http://hce.halomaps.org/index.cfm?fid=3406
Has a "aimbot breaker," never tested it, but it looks like it randomly teleports bipeds all around the map.
You don't have to use all the scripts from it. It's just a collection of some scripts.
Horns is the only aimboat breaker we need.