update? :3
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update? :3
Not really got much to show off in terms of updates because im trying to use sub D to make legs at the moment and im not particulary comfortable with how the leg is looking thus far.
But since you asked.
http://i40.tinypic.com/2nq49xy.png
try making the leg out of several pieces, instead of one.
needs more supporting edges.
Still working on this mod.
Learning how to make prefabs in sandbox and come up with a sentinel wall.
Thought I would try some sub-D modelling and came up with this.
http://i43.tinypic.com/2hno02a.jpg
for the moment the biped is just giving me too much hassle so I'm seeing what else I can get done for the mod than spend too much time on one asset.
Over the weekend I was working on a covenant cruiser to add some function to the level as there is one part of the map with a pool of coolant.
http://i39.tinypic.com/2z8spdl.png
So yeah, slowly but surely I feel it's getting there.
those wall panel textures really don't work at that scale. Also the geometry just doesn't quite seem forerunner, perhaps because the pillars are following the contour of the wall too closely.
why so little geometry detail?
I'm still experimenting with the textures for the actual wall part so that is still subject to change how ever the wall design in total is actually based on the walls found in Halo wars in some of the shield world maps where you find a edge off a cliff is covered by forerunner walls.
I'm looking for more ideas of what exactly I should add to the towers but at the moment I'm focusing on a communications tower kind of detail.
Here's a example of what i mean by the forerunner walls.
http://cache.g4tv.com/ImageDb3/16771...k-Released.jpg
but it doesn't look anything like those walls.
(if it did it'd look plenty forerunner)
you need undercuts, insets, more detail all over. your geometry, overall, is underwhelming.