Page 17 of 29 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 281

Thread: Project Aftershock

  1. #161

    Re: Project Aftershock

    update? :3
    Reply With Quote

  2. #162
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by neuro View Post
    update? :3
    Not really got much to show off in terms of updates because im trying to use sub D to make legs at the moment and im not particulary comfortable with how the leg is looking thus far.
    But since you asked.
    Reply With Quote

  3. #163

    Re: Project Aftershock

    try making the leg out of several pieces, instead of one.
    Reply With Quote

  4. #164
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Project Aftershock

    needs more supporting edges.
    Reply With Quote

  5. #165
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Still working on this mod.
    Learning how to make prefabs in sandbox and come up with a sentinel wall.
    Thought I would try some sub-D modelling and came up with this.

    for the moment the biped is just giving me too much hassle so I'm seeing what else I can get done for the mod than spend too much time on one asset.
    Over the weekend I was working on a covenant cruiser to add some function to the level as there is one part of the map with a pool of coolant.



    So yeah, slowly but surely I feel it's getting there.
    Reply With Quote

  6. #166
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: Project Aftershock

    those wall panel textures really don't work at that scale. Also the geometry just doesn't quite seem forerunner, perhaps because the pillars are following the contour of the wall too closely.

    why so little geometry detail?
    Reply With Quote

  7. #167
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by Cagerrin View Post
    those wall panel textures really don't work at that scale. Also the geometry just doesn't quite seem forerunner, perhaps because the pillars are following the contour of the wall too closely.

    why so little geometry detail?
    I'm still experimenting with the textures for the actual wall part so that is still subject to change how ever the wall design in total is actually based on the walls found in Halo wars in some of the shield world maps where you find a edge off a cliff is covered by forerunner walls.
    I'm looking for more ideas of what exactly I should add to the towers but at the moment I'm focusing on a communications tower kind of detail.
    Here's a example of what i mean by the forerunner walls.
    Reply With Quote

  8. #168
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: Project Aftershock

    but it doesn't look anything like those walls.

    (if it did it'd look plenty forerunner)
    Reply With Quote

  9. #169
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Project Aftershock

    you need undercuts, insets, more detail all over. your geometry, overall, is underwhelming.
    Reply With Quote

  10. #170

    Re: Project Aftershock

    Quote Originally Posted by SnaFuBAR View Post
    your geometry, overall, is underwhelming.
    Quite close to the real Halo, isn't it?
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •