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Thread: Project Aftershock

  1. #151

    Re: Project Aftershock

    I know you'd rather have crit on your work, but I'd rather go with your attitude. Not just because I have little knowledge on modeling and that I'm sick of seeing this linked to me followed by a "lol," but because even I can tell that you're not in the right mindset for this kind of thread. Spoilering this section in case you're in the mood to take things personally:
    Quote Originally Posted by One post
    I did actually ask around if anyone wanted to help out but no one was interested, so im doing this by my self.

    Since my progress has taken some attention at Crymod, which is where I ask all my questions on Sandbox2, I've had atleast 4 people asking if they can help out with the mod.
    Ha. Haha. Where are they now?
    Quote Originally Posted by Same post
    As i have said, i've looked into current gen techniques and i am slowly getting the hang of it but untill i have it nailed down, i don't want to risk trying to make a serious mod asset using the technique in the off chance i might drasticly fuck one part up and cannot fix it.
    How the fuck else are you going to learn it? I wasn't going to get better at making PINGAS songs until I tried stuff like the PINGAS Waltz first, and the upcoming filler would definitely suck if I didn't try several attempts at Heavy's Balls of Steel first.
    Quote Originally Posted by Another post
    Where have i said i dislike criticism?
    Don't need to say it for us to see it.
    Quote Originally Posted by Same post
    i have fairly regulary, asked Snafubar for advice on certain techniques to achieve what i want to make and also asked for any suggestions on books i should look into purchasing, i currently have one by Andrew gahan for *gasp* next generation modeling and game asset creation.
    Amazing i know, considering i have had this book since the last summer but apparently, the methods shown in the book are wrong, even though the author himself also happens to be a professional artist, One would ask themself, how someone who would not know anything of their trade, become hired and then go on to make a very popular book.
    You're seriously disagreeing with someone who *literally* wrote the fucking book on it? Learning new things often requires forgetting the what you think you know.
    Quote Originally Posted by Same post
    Inferno, look at it this way, atleast im making my own assets and taking the time to learn more techniques than porting assets from a 8 year old game with little work involved.
    This leads me to believe you have never worked on a mod before. Even a total moron like me knows it's not that simple in any engine, period. Fuck, just getting my audio packages together in some engines can be a bitch, I can't imagine the psychological pain that visual artists/designers go through.
    Quote Originally Posted by Last post
    [IMG]file:///C:/Users/Lee/AppData/Local/Temp/moz-screenshot.png[/IMG]
    lol

    So, enough of that. I'll just suggest this: Listen to these guys. These last few pages have been you vs. SnaF, Inferno, neuro, and a few others. Doesn't sound like a good idea to me. If I were in your position, I'd be practically bending over for these guys, as they have WAY more than enough to back their suggestions up. If I were getting crit on my work from Martin O'Donnell/Jay Weinland/C Paul Johnson, you'd bet your ass that every suggestion would be followed by a "yes, sir."

    Nothing personal. Just take a step back. In fact, an experiment: Literally do everything they tell you to do, and measure your progress. If it is making everything worse, then you don't need them/this thread. Otherwise... well, yeah.
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  2. #152
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    last chance? project at hand?

    what are you going to do, lock the thread? shouldve done that a while ago
    I did that but got tired of waiting for snafubar to clear the thread up, so i reopened it., your helmet is the project at hand, and thats what everyone is discussing.The project at hand is a Halo themed map with Halo themed assets, that is the mod not the method used to create the assets.
    there is no reason, literally no reason for you not to make a high res version of the mesh and bake the normals.
    The reason im not making high polygon models using Sub-D is I am still Learning it, Aka still do not know the ins and outs and so am not comfortable with dropping the plane modeling method for something I am uncomfortable with. both would imply that you're really not fit to carry out a project such as this and bring it into completion;
    How exactly doe's the fact i want to use methods I've come to know are effective have anything to do with my capability to complete a project? seriously.
    This project is a hell of alot less imtimidating than some of the stuff I have done in the past.

    if those are playing any role in your decision in making halo ce quality assets, i think you may wish to consider switching engines or abandoning this mod.
    I already explained my reasoning of wanting to make a Halo themed mod for Crysis, CE quality assets? is that what you call it?
    Seriously i will not be switching engines as this is the project I wish to do and I have no intention of abandoning the project at all.

    There have been several groups of people who have attempted this idea for a project, now I know why, because people such as your self always suggest dropping the idea and then crucify them for it.
    I asked around if anyone wanted to help, no one did so im doing it by myself.
    Truth is, i've gotten further than both teams that tried working on this combined, I currently have a working map, I have several assets ready and am continuing on with the project, over thwe course of time I am improving the works i make and occationaly remaking assets I feel need changing.
    Making a model high poly doe's not immediately make that model suitable for a current generation engine, all that means is it has more polygons, I would like to think a well done medium polygon model would be better suited than a badly made high polygon model.

    I truely am starting to get bored of this constant bicker, I made this thread purely for a few people here who i know are interested in the project and was suggested i should make a thread here.How stupid was I to think, it would be a worthwhile thing to do.


    I think from now on I will only update this thread once im ready to release a more complete update.
    That way, I wont get Sel&Chains shitting up the thread and the constant bickering.

    @Flibit, Inferno is no Snafubar, he may be decent with the CE engine but the last time i saw him working on a model, he was remodeling stock models in PC under the name of Wanksta.
    "Spoilering this section in case you're in the mood to take things personally:"
    What is it with people thinking im going to take comments on this forum personally?
    I've stated once I really do not take anything personally on a online forum, I literally have possibly the longest fuse when it comes to anger, and considering I may never meet any one member on these forums in person, loosing my temper here would be futile.
    Yes, I occationaly get frustrated, that's natural, currently I feel like we're both trying to say someonething to one another but although im listening, no one is listening to me, which is where the frustration comes in.
    How exactly can I move on when no one is allowing me to?
    " This leads me to believe you have never worked on a mod before. Even a total moron like me knows it's not that simple in any engine, period. Fuck, just getting my audio packages together in some engines can be a bitch, I can't imagine the psychological pain that visual artists/designers go through."
    I've worked on several actually, I doubt you would remember, but I was actually in the group of modders back in 05/06 with DECOY, conure and others who got the first CE-PC UI working along with setting up what was at the time the largest collection of PC modding tutorials along with other things.
    I've also worked on several PC full halo mods, which as you may or may not know is a hell of alot harder to do with just meta editors than a full blown editing kit.
    The engines I have worked with for mods are as follows, HCE, UE2 and now CE2.

    "You're seriously disagreeing with someone who *literally* wrote the fucking book on it? Learning new things often requires forgetting the what you think you know."
    You literally missed the entire thing, i am using the techniques described in the book, to make my assets, how hard is it to understand that?
    Honestly, talk about warping things out of context.
    This is exactly where the frustration comes from, I'm using techniques straight out of the book and I am getting burned for it out of peoples ignorance.
    Honestly, can we skip past the whole low poly thing and move onto something else, such as what should I add to the mod, what features should I look into, what vehicles I should add if any.
    This whole low polygon issue has been done to death now and all it is doing is making me tired of this place, i used to enjoy visiting here but with the constant bickering, that enjoyment is starting to fade the same way my enjoyment of modding for CE died which was the entire reason I wanted to learn CE2.
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  3. #153
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    last chance? project at hand?

    what are you going to do, lock the thread? shouldve done that a while ago
    I did that but got tired of waiting for snafubar to clear the thread up, so i reopened it., your helmet is the project at hand, and thats what everyone is discussing.The project at hand is a Halo themed map with Halo themed assets, that is the mod not the method used to create the assets.
    there is no reason, literally no reason for you not to make a high res version of the mesh and bake the normals.
    The reason im not making high polygon models using Sub-D is I am still Learning it, Aka still do not know the ins and outs and so am not comfortable with dropping the plane modeling method for something I am uncomfortable with. both would imply that you're really not fit to carry out a project such as this and bring it into completion;
    How exactly doe's the fact i want to use methods I've come to know are effective have anything to do with my capability to complete a project? seriously.
    This project is a hell of alot less imtimidating than some of the stuff I have done in the past.

    if those are playing any role in your decision in making halo ce quality assets, i think you may wish to consider switching engines or abandoning this mod.
    I already explained my reasoning of wanting to make a Halo themed mod for Crysis, CE quality assets? is that what you call it?
    Seriously i will not be switching engines as this is the project I wish to do and I have no intention of abandoning the project at all.

    There have been several groups of people who have attempted this idea for a project, now I know why, because people such as your self always suggest dropping the idea and then crucify them for it.
    I asked around if anyone wanted to help, no one did so im doing it by myself.
    Truth is, i've gotten further than both teams that tried working on this combined, I currently have a working map, I have several assets ready and am continuing on with the project, over thwe course of time I am improving the works i make and occationaly remaking assets I feel need changing.
    Making a model high poly doe's not immediately make that model suitable for a current generation engine, all that means is it has more polygons, I would like to think a well done medium polygon model would be better suited than a badly made high polygon model.

    I truely am starting to get bored of this constant bicker, I made this thread purely for a few people here who i know are interested in the project and was suggested i should make a thread here.How stupid was I to think, it would be a worthwhile thing to do.


    I think from now on I will only update this thread once im ready to release a more complete update.
    That way, I wont get Sel&Chains shitting up the thread and the constant bickering.

    @Flibit, Inferno is no Snafubar, he may be decent with the CE engine but the last time i saw him working on a model, he was remodeling stock models in PC under the name of Wanksta.
    "Spoilering this section in case you're in the mood to take things personally:"
    What is it with people thinking im going to take comments on this forum personally?
    I've stated once I really do not take anything personally on a online forum, I literally have possibly the longest fuse when it comes to anger, and considering I may never meet any one member on these forums in person, loosing my temper here would be futile.
    Yes, I occationaly get frustrated, that's natural, currently I feel like we're both trying to say someonething to one another but although im listening, no one is listening to me, which is where the frustration comes in.
    How exactly can I move on when no one is allowing me to?
    " This leads me to believe you have never worked on a mod before. Even a total moron like me knows it's not that simple in any engine, period. Fuck, just getting my audio packages together in some engines can be a bitch, I can't imagine the psychological pain that visual artists/designers go through."
    I've worked on several actually, I doubt you would remember, but I was actually in the group of modders back in 05/06 with DECOY, conure and others who got the first CE-PC UI working along with setting up what was at the time the largest collection of PC modding tutorials along with other things.
    I've also worked on several PC full halo mods, which as you may or may not know is a hell of alot harder to do with just meta editors than a full blown editing kit.
    The engines I have worked with for mods are as follows, HCE, UE2 and now CE2.

    "You're seriously disagreeing with someone who *literally* wrote the fucking book on it? Learning new things often requires forgetting the what you think you know."
    You literally missed the entire thing, i am using the techniques described in the book, to make my assets, how hard is it to understand that?
    Honestly, talk about warping things out of context.
    This is exactly where the frustration comes from, I'm using techniques straight out of the book and I am getting burned for it out of peoples ignorance.
    Honestly, can we skip past the whole low poly thing and move onto something else, such as what should I add to the mod, what features should I look into, what vehicles I should add if any.
    This whole low polygon issue has been done to death now and all it is doing is making me tired of this place, i used to enjoy visiting here but with the constant bickering, that enjoyment is starting to fade the same way my enjoyment of modding for CE died which was the entire reason I wanted to learn CE2.

    Look, if you want to discuss this further in a private conversation PM me your MSN or AIM and i will try to discuss this to you in person so to speak, it would be a hell of alot easier than having to make long ass replies.
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  4. #154
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    oh so you just want people to suck your dick, i get it

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  5. #155

    Re: Project Aftershock

    thats fucking horrible
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  6. #156
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    oh so you just want people to suck your dick, i get it
    How about no, What I want has not changed since the beginning, all i want is a decent thread which is not filled with fucking bickering by people who fucking ignore what i say at every chance they can get.

    Im going to put it in bulletpoint hopefully you wont miss the message for the last time.


    • I purchased several books to improve my technique.
    • I start using these techniques.
    • I ask for criticism on my works
    • I am then accused of not making any effort because the models are low polygon
    • I point out the techniques i used are from the books i purchased.
    • I was then told by Neuro, Snafubar as well as several others who i am told to listen to, that what i am doing is not the techniques i should be using even though i am following the book to the fucking letter.
    • I move back to plane modeling.
    • Accused again of not making a effort after following neuros and snafubars advice.
    • Accused that i am disagreeing with the author of the book i originaly followed even though i am following snafubars and neuros advice.

      Seriously, this is getting fucking retarded, either you lot are fucking trolling, which last i knew was a infractionable offense or there is some undiagnosed case of contageous retardation on your parts.
    Last edited by =sw=warlord; March 25th, 2010 at 08:11 AM.
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  7. #157
    InnerHoaers mech's Avatar
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    Re: Project Aftershock

    You keep trying to defend yourself, don't even reply. You're digging yourself into a deeper hole by responding, if you don't like what people have to say here, then don't post anything. Or you know, you can take their advice.

    You make it sound as if you have to live up to the standard of current generation games, you dont ; however, it'd be damn impressive if you could. That's why we're pushing you. We're all halo lovers, and we would love to see halo at its finest on a good engine. That's why they we seem to get upset when you're limiting yourself.
    Last edited by mech; March 25th, 2010 at 11:50 AM.
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  8. #158
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    You keep trying to defend yourself, don't even reply. You're digging yourself into a deeper hole by responding, if you don't like what people have to say here, then don't post anything. Or you know, you can take their advice.
    I am taking their advice but each time i do, im cournered by them then taking a turn and saying what i just did was wrong, how hard is it for you to understand this?
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  9. #159
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    what's the book even matter? i don't think you're reading what we're saying. we see now, for the thousandth time, that you've read a book. good for you. judging by your work, this book has nothing to do with subdivision modeling, nor baking normal maps from a high resolution mesh to a low poly mesh. you keep on saying you read the fucking book, and that now you're doing plane modeling. either way, you're still not using subdivision modeling. that's what everyone has been telling you to do. you haven't followed snaf's or neuro's advice at all, unless it's some obscure little thing they posted and not the subdivision modeling they told you you should start doing. you're the one who won't listen to people. if you're not going to do the mod right, either lock the thread so we can't bitch about it anymore, or quit.

    and honestly, when you say the only reason you posted a thread was for those interested in the mod, and you reject any and all crit, it's hard not to believe that you made this thread purely to get your dick sucked and for people to tell you how great of a job you are doing. crit is almost never like that. in fact, no good crit is ever like that. if you can't take it, you're in the wrong business.

    e: wrote this post before mech's post. responding to your last post, you haven't followed our advice. we aren't cornering you. we're saying what you are doing is wrong because you aren't following our advice. the advice the entire time is to move to current next-gen techniques, not to make a low poly model and paint the normals (assuming you were even going to do that).
    Last edited by Roostervier; March 25th, 2010 at 11:55 AM.
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  10. #160
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    what's the book even matter? i don't think you're reading what we're saying. we see now, for the thousandth time, that you've read a book. good for you. judging by your work, this book has nothing to do with subdivision modeling, nor baking normal maps from a high resolution mesh to a low poly mesh. you keep on saying you read the fucking book, and that now you're doing plane modeling. either way, you're still not using subdivision modeling. that's what everyone has been telling you to do. you haven't followed snaf's or neuro's advice at all, unless it's some obscure little thing they posted and not the subdivision modeling they told you you should start doing. you're the one who won't listen to people. if you're not going to do the mod right, either lock the thread so we can't bitch about it anymore, or quit.

    and honestly, when you say the only reason you posted a thread was for those interested in the mod, and you reject any and all crit, it's hard not to believe that you made this thread purely to get your dick sucked and for people to tell you how great of a job you are doing. crit is almost never like that. in fact, no good crit is ever like that. if you can't take it, you're in the wrong business.

    e: wrote this post before mech's post. responding to your last post, you haven't followed our advice. we aren't cornering you. we're saying what you are doing is wrong because you aren't following our advice. the advice the entire time is to move to current next-gen techniques, not to make a low poly model and paint the normals (assuming you were even going to do that).
    Get on aim, lets have a thurough convo on this because im getting tired of having to make huge ass replies which one way or another get warped.
    If you want to get this cleared up as much as i do then get on aim, i've sent you a invite.
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