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Thread: Project Aftershock

  1. #181
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Project Aftershock

    would be cool to have a cruiser going slowly, with banshees, seraphs and phantoms going in formation or something.

    could do the same with a halcyon cruiser overhead with longswords.
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  2. #182
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    that's what we did for fun in a test map in iris



    try it, it's p bad ass


    e: also, your stuff isn't looking too bad. but a major problem i've got with your stuff is the shaders... they're unbelievably flat. try messing around with all the different material types available.
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  3. #183
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Project Aftershock

    I think my heart just stopped. That looks amazing. So that's what you've been up to Rooster.

    Warlord, the only thing that bothers me right now is the Forerunner structure and its shaders: they need more grime and shine. Unless, of course, their current state is what you want them to look like.
    Last edited by DarkHalo003; June 15th, 2010 at 08:09 AM.
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  4. #184
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock


    Exposed metal reflects and worn metal is dull as it should be.
    UV's are being worked on as well.
    Expect a new update video in next 2 weeks.
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  5. #185
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Project Aftershock

    That thing on the bottom doesn't look forruner at all. :/
    Those shield things on the sides of the "legs" look completely out of place.

    Also the angular bit on the tower of your ingame base look pretty bad to me, I prefer Bungie's smooth version.
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  6. #186
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by n00b1n8R View Post
    That thing on the bottom doesn't look forruner at all. :/
    Those shield things on the sides of the "legs" look completely out of place.

    Also the angular bit on the tower of your ingame base look pretty bad to me, I prefer Bungie's smooth version.
    The teleporter was actually based on this albeit not a exact replica and not originally designed as a teleporter.
    The base is still being tweaked, i'm looking at fixing various smoothing errors as well as adding additional detailing.
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  7. #187
    halord Futzy's Avatar
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    Re: Project Aftershock

    so should i still be working on this?

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  8. #188
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Yeah, looking good so far actually,
    The detail on the rim looks a little odd.
    I wasn't sure whether to link you to what the design was based on or not because i didn't want to restrict you to a certain design.
    I'm liking the main metal although you might want to change the centre circle part to more of a glass like surface, something that's supposed to be emitting particles.
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  9. #189
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Aftershock

    There's a hole in the centre for the emitting of particles...
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  10. #190
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    Exposed metal reflects and worn metal is dull as it should be.
    UV's are being worked on as well.
    Expect a new update video in next 2 weeks.
    So where is the griminess? Where is the shine? Forerunner is supposed to look magnificent with reflections and silky-smoothness. I know it's a WIP, but please tell me you're going to do something about the specular and griminess of the metal so I will stop bringing it up.
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