But as soon as everyone masses to 1.04, wouldn't people start halobooming again? What you're saying does make sense, but it's like believing that if everyone all of a sudden start buying macs, they would stay virus free.
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But as soon as everyone masses to 1.04, wouldn't people start halobooming again? What you're saying does make sense, but it's like believing that if everyone all of a sudden start buying macs, they would stay virus free.
If everyone starts halobooming again, then that's a reason for all those who can to go back to 1.08. Crackers get what they deserve then.
+rep. Relying on this mod to bring more players to the current version and acting like the police in the community by not supporting players who have cracked versions I think is stupid. Plus, there are players who have bought the game who play on earlier versions, and I don't want to force them to change and to go play with less people.
I don't see what the big fuss is over the versions, but wouldn't you want to try for 1000 players in CE one last time?
Anyways, good luck on your release CMT.
And you should be the one releasing for the newer version so they have a reason to switch. I can't believe you just played that card, saying that the LEGAL population is AT FAULT. What a fucking dick.
Thinking people will not update their game to play this is bullshit. I actually think they have a fairly large legal population, but the reason they stay there is because they are pussies. They have the same thought process as you - that they should just play 1.04 because it has more players as opposed to 1.08 - instead of thinking that by playing 1.08, you'd be increasing the numbers and making any further reason to play on 1.04 a null argument. If people update to 1.08, they won't be playing with less people. They would be playing with the hundreds of people who updated for the mod and actually speak English.
If there's someone who wants to play this, they will update their game. It is just like having to install CE. With your dumbass logic, why don't we just say why not make this for Halo PC instead? SCREW HALO CE! It has 1/3 the population of Halo PC, so they are the minority here! We can get THOUSANDS to play it then and they won't have to install Halo CE!
I'm actually unsure of something here: who are you doing this for?
On one hand, you are catering to the scum of the CE population and taking it up the ass from them. You are sacrificing advanced features and benefits to CE so those who never bought the game can play it. This is utterly pathetic of you. On the other, you are doing this in your own self-interest. You want to see more people play what you have worked on. The bigger the numbers, the happier you are?
So is this an act of selfishness, or selflessness?
You should really make this the best it can possibly be. Pull out all the stops, release a separate easy installer for the mod, and have it install alongside HCE. For me, it's quality over quantity.
Thank you goatse
jcap has spoken
The thing is, what reason is there to play 1.08 anyway, other than some memory hacks out there?
I can't believe we are having a debate on how SPV2 should be for 1.08 ONLY when the team has ALREADY put extra effort into giving 1.08ers features like HIJACKING.
The majority of the team works on the mod for fun, we're not doing it to save the game, and we're not doing it to save this community. In fact, most of the team (not naming any names) looks down at the community with great disdain, and you guys are now doing exactly what you laughed at people like Recon Devastator for doing, acting like we owed him something or it's our job to help people. Except you all are trying to take advantage of our "fame" to get more players on a version of the game, which frankly you are the majority playing.
It is not the responsibility of this mod to get people to switch to newer versions. Besides, you wouldn't want to play with the "scum and pussies of halo ce" now would you?
Now let's get back on topic shall we?
Well, it doesn't have to be 1.08 only. I am basically arguing against the fact that you could even consider putting 1.0 in front of 1.08. If that means sacrificing anything, whether it is ease of use or an actual feature, you should absolutely not for a second even give supporting 1.04 a second thought.
Give it a reason if you can't come up with one.
--------------------
Also, I was referring to the scum as the pirates (who can't play 1.08) and the pussies as the sheep who blow with the wind (who are pretty much like those playing 1.08 now).
Alright people, this is turning to shit quicker than (insert witty analogy here).
People: THEY ARE DOING THIS FOR THEIR OWN ENJOYMENT.
It is THEIR mod. THEY made it. While they may not own the IP or the content outright once it passes through tool, THEY put their blood, sweat, and tears into this thing. YEARS have been spent on it. While they CAN put more features into it, they choose not to, and no one has any right to say what they can and can't do with the things they made.
Tl;dr: CMT should do what they want with THEIR mod.
Here's an idea: package the 1.08 update and OS with the zip/rar/whatever package that will contain SPV2. Problem solved (for those who actually own this game legitimately.)
Wow, whole lot of raging ITT.
SPV2 isn't going to revive the community, and practically nobody is going to rush out and buy the game for it if they havn't already.
It won't make a difference, and really it's none of our business either way.
vOv
Where did anyone say that on these forums?
Personaly if i make content i make content i want to see made, what i want to play which is why i made the Dalek mod's sure a fair few downloaded it but i didn't care i finaly got to play what i wanted to play.
English mobster; If they were making the mod for their own enjoyment then surely they would cater to their enjoyment not spoon feed the dregs at the bottom of the coffee cup.
This, entirely This.
If they don't own a 10 buck game then they can gtfo and go back to runescape...
Exactly, and that's why CMT isn't going to go and force people to get 1.08 for it, all it means to them is just more people playing the thing. As much as they say that it's for themselves, they do want other people to enjoy it as well.
If they made it 1.08 exclusive, I'ld bet that all the majority of non 1.08 users would go make threads either here or at Halomaps saying "guyz, mai spv2 arent wurking", and then it would all become a huge flamefest. Seeing as how the team is already annoyed by the immaturity and annoyance by a nice chunk of the community (or at least it seems that way), why wouldn't they avoid it?
They're giving us 1.08 user a/some extra feature(s), so I think we should just sit back, and enjoy it all.
Make it for tf2, they have 100X the players that CE does :downs:
Oh and someone haloboom all the 1.04 and 1.0 kids, go.
Eh. Any that aren't self created or illegal http://www.modacity.net/forums/style...ot-allears.gif
It's not that hard a concept Rain, we want people to enjoy our mod, but we're not interested in doing all this to "Save" the community.
Only good idea in this thread in a while. Will do.
This. He deserves +rep.
We do cater to our own enjoyment. Why do you think we don't really care or listen to what people say for us to do? And I don't know where you guys get the idea we are spoon feeding to 1.04. We're not doing anything for 1.04, while we're giving 1.08 features like boarding. GYFS
also, for all you people saying there is no real reason to play on 1.08... what real reason is there to play on 1.04 ?
your shitty argument can go both ways...
the absolute ONLY real reason to stay on an outdated version is because it is pirated.
don't even say oh if they move to 1.08 they will play with less players.... think about what your saying before you say it.
Would you guys PLEASE just drop this ridiculous argument?
It does not affect your personal affairs in any way, nor does anyone have the right to assume that spv2 should police the ce community.
Alright, hopefully we can quit wasting all this bandwith now.
I would hardly call it ridiculous. If I had the opportunity to bring the majority of the community to a single version of the game, I would do so. We would have more servers to play in, and more people to play against if everyone who wanted to play SPV2 was forced to upgrade to 1.08.
I see no harm coming from forcing people to upgrade. The only people that would be affected in a negative way are the people who use a pirated copy, which you should not be caring about anyway.
Well this is what I was considering in one of my first posts in this debate.
I was saying that we can release an installer to simplify installation. What if we just provide a gigantic installer with options on what maps they'd like to install (all by default) and it installs the update with the game (along with hijacking and all that shit). That would be the main download. Individual map files could be hosted on rapidshit or some other gay-ass filesharing site so they have the option to be a faggot.
Also, when I was trying to encourage the use of OS, I was trying to provide a way to bring CE into 2009. CE has limits, but with OS, they can be expanded. If you were to release an update with your mod, you'd be able to provide foundation the "next generation" of maps. If anyone wanted to add hijacking in a map, they wouldn't have to worry if someone has an updated exe since everyone who played your campaign would have the hijacking framework.
Yes.
So how about some pretty pictures or videos to blow this shitstorm away :downs:
i'm working on it i swear
(redone shee board coming up by tonight hopefully)
see kids? peer pressure effects even teh lag, a member thought completely soulless by most if not all of the community. JK <3
But really, thats cool.
By the way, is it possible to have the chief bash the vehicle with whatever weapon hes holding? not that that would be a ... wise idea, but I'm just wondering if its even optional to have the model visible in the middle of an animation.
Yeah, I didn't really check =/. I didn't expect it to grow so fast.
No we didn't.
We said it would be revised. The animation I just made (I really wanna get it up'd be the end of tonight, don't worry) is a potential replacement depending on how much space it takes up.
Seriously though... still wondering where my part is in all this. I mean, if you don't need me, that's fine too lol, I hate to nag... I'm just curious...
A lot of CMT doesn't do much, apparently. :p
I can't believe there was a debate about versions in this thread.
Latest version duh.
started a flame war
1.08 fo lyfe :smug:
give it time to processssssssss
so he closes it instead of getting in?
lol
Yeah, remind us why he doesn't jump in there?
Sky control by player in most maps would break the map flow.
What happens after the pilot is killed? Does he ride it to the ground, or does it jump off and go back into first person with you falling down to the ground (please be that).
Well, that new one is much better than the old one, glad to see it coming along.
He's going to have to ride it down into the ground. When that happens either the banshee will explode from the impact, the player will fall out of the seat and the script will cause the banshee to explode, or the player will still be in the seat and when he jumps off it it will explode. That 3rd scenario is unlikely to actually happen.
Why can't it just be that the pilot dies and falls out in the air, there's a small explosion, the player jumps off, and then when it hits the ground it blows up?
Will he be able to maneuver it while falling? So as to avoid landing in an unwanted location? (Also could be fun to steer an exploding banshee into some enemies)
Riding it to the ground would be cooler and more practical realistically. Is it possible that you could have MC ejected maybe 5-10 meters from the ground? It'd give a better sense of what would happen in real life: You better get the fuck off at a safe distance before that thing hits the ground and blows up with you on it.
I don't think so. Even if I can get the player to "drive", we'd have to figure a way for it to lose altitude as soon as the player gained control.
That'll have to be the players choice. If you see your banshee is smoking and know it's taken heavy damage, you will have to jump in order to survive because it's not good when you in a seat of a vehicle that explodes.
...Why not just kick the person, damaging them a lot (due to the fact that it sounds like the kick fucked their back up), they fall out and would most likely die anyway due to the impact such heights along with the combined damage taken after the kick,
1. and you go on with life taking control of that banshee totally being god.
or
2. Do something for them that gives them the option to jump off or take control
or
3. Just ditch the shit after all is done.
But hey, it's all up to you.
Oh, so you can bail out at any time?
That would break the gameplay, since there's many missions where your not suppose to be able to be in the air. Also, the only way for us to make an AI exit a boardable vehicle now is to either kill or flip them, the exit animations had to be removed.
It's just a seat, not that different from a hog passenger seat.
THIS, OR, instead of a massive installer, do it H2CE style (I'm sure some of you remember this) where you download a relatively small program that connects to a server and downloads everything for you - this would be much easier as you could start the process of obtaining the maps much sooner than waiting for a massive file to be downloaded, otherwise the same concept as jcap suggested applies.
Make him snap off some parts of the banshee as boarding animations
So there's no reduced fall damage or anything? (does getting out of the seat remove any momentum you had in the vehicle? I can't remember).
Also, couldn't you just increase the size of the banshee's "press E to enter" getting-in-the-vehicle thing? (There's probably a few reasons this would be a bad idea, but I'm just putting it out there for levels where the player shouldn't be able to fly).
Yeah, I've been giving this some more thought, and that's what I was beginning to lean more towards. The installer would be like a 1 MB file that would just contain the instructions for installing the mod. The installer could be configured so it would detect if CE is installed, then detect if it is up date, download any files necessary (whether you need HCE, the update, or just the maps), and then put the maps and the UI in the game.
In distribution mb you should upload it somewhere for about 20 (TRUSTED) people to get, then make a torrent to have everyone else DL from. I remember back in SPV1 how we effed up whoever hosted it's hosting and he got charged out the ASS cause so many people downloaded it.
Edit: Or am I way too early to be thinking about this?
AI won't hijack.
That's much better than the first one (where he just hits the front a few times) in my opinon. If the kick to the driver was angled down and backwards more, so it looks more like he's kicking the driver out (assuming that's when the driver would fall out) it might look even better.
Why? tagspace? I didn't realise you where running THAT low.
If you do run a check to see if HALO CE is installed make sure it checks everywhere, I had to move my HALO CE from my C:/ drive to my second hard drive when C:/ got full and I have a program (Halo Easy Scripter 2 I think) that won't detect my HALO CE folder now. Of course I could just download the maps individually from Halomaps, just I would have to wait for one to finish downloading before starting the next one, I'm ok with that but others might not be.
Agreed, I cut and pasted my CE from my C drive to my K drive (portable drive) for space reasons. I didn't install it the way it was SUPPOSED to be installed, I literally just ripped the CE folder from Program Files and stuck it on the portable drive.
In that case, you'd probably just tell the installer where your base Halo Custom Edition directory is, and it would install there instead of the default.
-The canopy is closed at the end because I don't want to deal with finding out how to make the board anim not interfere with the canopy's normal motion when the vehicle is occupied/unoccupied. It might look a bit strange now, but I think it would be even stranger if when you got out the canopy suddenly snapped back to its original position and opened.
-He doesn't get in because more often than not the player will encounter shees they're not supposed to use. It just makes more sense to me to build the anim around that case. If (IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF YOU FUCKING RETARDS IT'S IF) someone finds a solution to our tagspace problems (which I assure you, we would use if it proved usable, regardless of version number since boarding isn't the only thing being cramped by it) I'd be up for making a version where he does get in, but until then we wouldn't be able to cram in two versions of this anim. I don't even know if we can fit this one.
-I'll consider revising parts of the anim, but nothing major. I don't really know how I'd angle the kick down from that position... besides, it's just designed to kill the pilot, not kick them out (for the reasons explained above).
That animation looks amazing, so realistic.
I just love the slamming of the canopy... looks like it would hurt.
It would basically do the same thing as the CD key recovery tool.
It could be setup so it searches for a registry key containing the CD key, and as an added bonus it can check against a list of all known illegal CD keys to keep pirates from getting their hands on the Halo campaign (otherwise you're contributing to piracy).
If CMT would agree to make this a 1.08 only release, I'll work on an update to OS where it gives the game and the tools more available memory for tag data.
Not as much as it would seem, since a30, b30, b40, c40, and d40 are already at the max amount of tagslots. A30 and B30 are the only levels that would really benefit from more tagspace, but I don't even have enough tagslot room to drop a single SMG in either one.
On another note, L283023 from halomaps is going to be overhauling the CMT Extras section of the UI. So if you have any ideas and requests, this is one of the few time's we're going to be actually open to them. For those of you that don't know, CMT EXtras is a menu in the UI that will allow dev comands to be used via a user interface.
Edit: Right now we have
-
create checkpoint
feeze/unfreeze time
clear decals
enable/disable dynamic lights
enable/disable sounds
display fps
collect unseen garbage
enable/disable HUD
flycam
How to use CMT extras Readme
Viking Metal MUST be in, or the world shall fall into tears.
suggestion for banshee boarding:
How about when you have the player board, kill the ai in the driver seat, make some small explosion, and have the player go into the hatch, but disable the driver flag for that seat, just enable third person and the banshee gun. Causing the banshee to go down since no one is controlling the driver seat. ( he actually is where the driver is suppost to be, but the image here is to think the banshee is broken)
E: then after a certain amount of time, have it explode.
Play-in-a-tuxedo mode.
How about 3rd Person Mode and Infinite Ammo?
If it's possible to script in 3p mode we'll do that.
Create one of those equipment... things or whatever and make it have 3 guns.
I can't remember but somewhere in the scenario there is a way to create equipment profiles and script them onto players.
It's been a while since I've messed with that so I may be wrong.
Player profiles can only have 2 weapons. 3P view wouldn't be done by adding an extra weapon either.
Maybe in extras a laser add-on for some weapons, micillaneous minor extra parts, such as bigger clips, or some scope-add ons, etc., which can add accuracy (such as more steady aim, less kickback, just more fire focused into one area, more range, etc.) or damage bonuses (small ones, and maybe a few accuracy hits to balance it out but still make it useful)?
You could make those rewards for completing the game in higher difficulties, if it isn't too hard (or possible at all, I don't know if halo can do someone do unlockables or something similar) it'd be cool.
What about a rick roll song? lol.