Re: Gallery Topic (post your favorite work, or WIP's)
screw you connor, i like the floor.
Re: Gallery Topic (post your favorite work, or WIP's)
It's overly complicated in some areas. It's a floor.
also, bite me :awesome:
Re: Gallery Topic (post your favorite work, or WIP's)
damn. After Halo 3 everything just looks so... plain. I'm working on a last gen mod in a next gen age. I'm sad now.
Dano, you need to paint a ridiculously, mind-numbingly awesome texture now to cheer me up.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Rob Oplawar
damn. After Halo 3 everything just looks so... plain. I'm working on a last gen mod in a next gen age. I'm sad now.
I know, I feel so :saddowns:
Re: Gallery Topic (post your favorite work, or WIP's)
Meh, Halo 3 hasn't got any more better textures than what halo 1 and 2 had. It's just that now, there are more of them, and because of added model complexity, more places to put more.
Well, there are alot of textures that are made specifically for certain architecture, so thats another thing.
Re: Gallery Topic (post your favorite work, or WIP's)
actually, what i mean is shaders. damn dude the shaders. normal mapping, specular, bloom, hdr, dynamic reflections... shit. it all looks so pretty together.
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Rob Oplawar
actually, what i mean is shaders. damn dude the shaders. normal mapping, specular, bloom, hdr, dynamic reflections... shit. it all looks so pretty together.
hrd/bloom isnt in the shaders, that's engine-work :P
just post-processing stuff.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Rob Oplawar
actually, what i mean is shaders. damn dude the shaders. normal mapping, specular, bloom, hdr, dynamic reflections... shit. it all looks so pretty together.
And parallax mapping, gosh.