screw you connor, i like the floor.
screw you connor, i like the floor.
It's overly complicated in some areas. It's a floor.
also, bite me :awesome:
damn. After Halo 3 everything just looks so... plain. I'm working on a last gen mod in a next gen age. I'm sad now.
Dano, you need to paint a ridiculously, mind-numbingly awesome texture now to cheer me up.
Meh, Halo 3 hasn't got any more better textures than what halo 1 and 2 had. It's just that now, there are more of them, and because of added model complexity, more places to put more.
Well, there are alot of textures that are made specifically for certain architecture, so thats another thing.
actually, what i mean is shaders. damn dude the shaders. normal mapping, specular, bloom, hdr, dynamic reflections... shit. it all looks so pretty together.
and that of course :P
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