Meh, personal preference really. I can easily just turn down the contrast on the bump map and a slight gaussian blurr and walah.
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Meh, personal preference really. I can easily just turn down the contrast on the bump map and a slight gaussian blurr and walah.
Its completely up to you, it looks fine the way it is....
Don't let me pressure you into changing you ways... or influence you D:
Influence me.......What?
NES Cart and Texture I did...
http://www.llamajuice.com/school/fs/NES3.jpg
http://www.llamajuice.com/school/fs/NES4.jpg
http://www.llamajuice.com/school/fs/NES5.jpg
The model was created in Maya and is 300 quads.
Also, anyone know an easy way to do wireframe renders in Maya? The few errors visible in the wireframe I rendered are just from the render. The wire is rather clean... but for some reason it didn't like to render my edges nicely :(
OH GOD MAYA?!
MAKE IT STOP!
man i've worked with people using maya, and EVERY time the model got into my hands, because theyre too stupid to UV ot for example i spent hours cleaning up dumb mistakes that are so incredibly typical of maya.
yea, user errors ofc, but when i get models from people not using maya, those kind of errors are never there.
i just hate maya, and will bash it when i get the chance, and praise max to the heavens k.
then you work with lamoids :|
maya rox ur sox
no
How are the errors "typical of Maya" when you state that they're caused by "people too stupid to UV"?
Don't hate Maya, hate the users. :downs: