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Thread: offtopic Gallery Thread

  1. #1801
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    Meh, personal preference really. I can easily just turn down the contrast on the bump map and a slight gaussian blurr and walah.

  2. #1802

    Re: offtopic Gallery Thread

    Its completely up to you, it looks fine the way it is....

    Don't let me pressure you into changing you ways... or influence you D:

  3. #1803
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    Influence me.......What?

  4. #1804
    Hey there! Llama Juice's Avatar
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    Re: offtopic Gallery Thread

    NES Cart and Texture I did...









    The model was created in Maya and is 300 quads.

    Also, anyone know an easy way to do wireframe renders in Maya? The few errors visible in the wireframe I rendered are just from the render. The wire is rather clean... but for some reason it didn't like to render my edges nicely
    Last edited by Llama Juice; January 6th, 2008 at 10:59 AM.

  5. #1805
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    Re: offtopic Gallery Thread

    OH GOD MAYA?!

    MAKE IT STOP!

  6. #1806
    chilango Con's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by Tweek View Post
    OH GOD MAYA?!

    MAKE IT STOP!
    wut?:beating:

  7. #1807
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    Re: offtopic Gallery Thread

    man i've worked with people using maya, and EVERY time the model got into my hands, because theyre too stupid to UV ot for example i spent hours cleaning up dumb mistakes that are so incredibly typical of maya.

    yea, user errors ofc, but when i get models from people not using maya, those kind of errors are never there.

    i just hate maya, and will bash it when i get the chance, and praise max to the heavens k.

  8. #1808
    chilango Con's Avatar
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    Re: offtopic Gallery Thread

    then you work with lamoids :|

    maya rox ur sox

  9. #1809
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    Re: offtopic Gallery Thread

    no

  10. #1810
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: offtopic Gallery Thread


    Quote Originally Posted by Tweek View Post
    man i've worked with people using maya, and EVERY time the model got into my hands, because theyre too stupid to UV ot for example i spent hours cleaning up dumb mistakes that are so incredibly typical of maya.
    How are the errors "typical of Maya" when you state that they're caused by "people too stupid to UV"?

    Don't hate Maya, hate the users.

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