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Thread: offtopic Gallery Thread

  1. #1821
    DOESNT AFRAID OF ANYTHING kinase's Avatar
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    Re: offtopic Gallery Thread


  2. #1822
    Banned
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    Re: offtopic Gallery Thread

    you're all going to hell for believing in maya!
    max is the only god!

    the streets will flow with blue of the slain maya interfaces yeeeeey

  3. #1823

    Re: offtopic Gallery Thread

    Quote Originally Posted by Tweek View Post
    you're all going to hell for believing in maya!
    max is the only god!

    the streets will flow with blue of the slain maya interfaces yeeeeey
    the same

  4. #1824
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    No, you fagtards don't use it therefore don't judge. I, and Con use both, now those are opinions to trust.

    Maya is just better. Never had 1 hitch in Maya. Plus it has a faster workflow and better material editing (hypershadeftmfw) and WAY better unwrapping. The modeling is about the same, but Mayas tools and curve and line options make it better for organics. If I could export to the HEK with Maya, Max would become obsolete for me.

  5. #1825
    a bit of the old in-out Roostervier's Avatar
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    Re: offtopic Gallery Thread

    I use both as well and think Maya's interface and UV Unwrapping is far superior.

  6. #1826
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    Yarp. Max's whole modifiers thing slows down the pace of things ALOT. Plus it is a constant chunk out of the UI.

    Plus, the way that you can transform the UI in Maya by selecting a different mode (polygons, animation, rendering) is just awesome because it means more room for you to work in and doesn't clog up the screen with shit your not using.

    And I still stand by this statement. Can you select faces/edges/verts in Max's uv editor and then being able to directly modify them with them still being selected?

    No. Maya lets you multi task. If you know Maya well enough, and have a big enough screen, you can model, unwrap and tweak shaders at the exact same time.


    Why do you think Unreal Ed, the editor for the most licenced game engine, Unreal Engine 3, is based alot, on Maya?

    Because it owns.
    Last edited by DaneO'Roo; January 6th, 2008 at 07:02 PM.

  7. #1827
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by kinase View Post
    You're that one guys sister...DEEhunter i think?

  8. #1828
    Splendid! ExAm's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by Ð4ÑØ * View Post
    Yarp. Max's whole modifiers thing slows down the pace of things ALOT. Plus it is a constant chunk out of the UI.

    Plus, the way that you can transform the UI in Maya by selecting a different mode (polygons, animation, rendering) is just awesome because it means more room for you to work in and doesn't clog up the screen with shit your not using.

    And I still stand by this statement. Can you select faces/edges/verts in Max's uv editor and then being able to directly modify them with them still being selected?

    No. Maya lets you multi task. If you know Maya well enough, and have a big enough screen, you can model, unwrap and tweak shaders at the exact same time.


    Why do you think Unreal Ed, the editor for the most licenced game engine, Unreal Engine 3, is based alot, on Maya?

    Because it owns.
    This makes me want Maya, especially for the faster workflow. Max is a bit slow when it comes to working with the polygons. I feel like I'm slogging through something.

  9. #1829

    Re: offtopic Gallery Thread

    Quote Originally Posted by Wave of Lag View Post
    You're that one guys sister...DEEhunter i think?
    Yea shes my sister

  10. #1830
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    She has some pretty cool stuff. Not really into the style though.

    *e*



    Finished :v



    Diffuse + Normal Map - Parralax + Amb Occlusion + Coloured spec = :o
    Last edited by DaneO'Roo; January 6th, 2008 at 08:07 PM.

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