Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Made a simple 2 state sky (Mid Day - Mid Night) to test this out.
A normal sky would need at least 4 states (Morning - Mid Day - Evening - Mid Night) to look right :P
The system is modular so you could have a sky with 12 states if you wanted.
July 12th, 2013, 11:43 PM
Higuy
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Looks great... I once saw another thing online that used a gradient for the skydome and it simply slid slowly down, changing how the sky looked and the colors + lighting postion according to a time scale. Just a thought and another idea about how it could work, but that looks great too, and at least its modular.
July 15th, 2013, 10:22 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Alright so some under the hood changes today:
- Unified all 3d stuff to floats. I had a sort of half and half mix of floats and doubles and I was constantly casting between them. Now 100% floats. This was suggested by someone who knows a lot more about game engines than me.
- Tag reading has been unified. I'm going to make all tags use the same syntax loosely based on JSON (thanks flibit for the suggestion :P)
- The shader scalar system has been opened up and you can now have up to 27 scalar floats fed into a shader :D This will allows you to do whatever the fuck you want with that. Shader scalars are like the A OUT, B OUT stuff in halo tags. You can give a shader a float and it'll use it in rendering. Common uses would be turning on and off lights on a warthog or making tire treads spin based on the warthogs speed, or making numbers on an ammo counter move. ETC ETC ETC ETC
July 18th, 2013, 05:55 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
So I've put in quite a bit of work writing a new tagging system. I've got a lot more work to do but I've got the new .bsp, and new .scenario files working on this.
These are not commented or documented yet but here are the new tags for hangemhigh. Tell me what you guys think. Ethan suggested JSON to me so I took a lot of inspiration from that. I feel like it's more readable and more understandable than the old system.
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Dope, and Hey!
October 2nd, 2013, 07:48 AM
KILLER CHIEF
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by Not Inferno
So I've put in quite a bit of work writing a new tagging system. I've got a lot more work to do but I've got the new .bsp, and new .scenario files working on this.
These are not commented or documented yet but here are the new tags for hangemhigh. Tell me what you guys think. Ethan suggested JSON to me so I took a lot of inspiration from that. I feel like it's more readable and more understandable than the old system.
Three months later...
Well, it almost looks like a full game... (video's included). I hope you're still working on it or are ya just takin a break. and i've been following your project for quite a while, i believe in ya bro... and the tags and the script look pretty straight forward to me, i like it! the script looks just like halo's would <3
January 28th, 2014, 11:51 AM
xalener
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
I'm posting here because that's a piss poor last post for a thread to die on.
How's it going?
January 28th, 2014, 12:16 PM
Tnnaas
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,