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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

  1. #181

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Made a simple 2 state sky (Mid Day - Mid Night) to test this out.
    A normal sky would need at least 4 states (Morning - Mid Day - Evening - Mid Night) to look right :P
    The system is modular so you could have a sky with 12 states if you wanted.

    NEED A DISPENSER HERE
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  2. #182
    Senior Member
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Looks great... I once saw another thing online that used a gradient for the skydome and it simply slid slowly down, changing how the sky looked and the colors + lighting postion according to a time scale. Just a thought and another idea about how it could work, but that looks great too, and at least its modular.
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  3. #183

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Alright so some under the hood changes today:

    - Unified all 3d stuff to floats. I had a sort of half and half mix of floats and doubles and I was constantly casting between them. Now 100% floats. This was suggested by someone who knows a lot more about game engines than me.

    - Tag reading has been unified. I'm going to make all tags use the same syntax loosely based on JSON (thanks flibit for the suggestion :P)

    - The shader scalar system has been opened up and you can now have up to 27 scalar floats fed into a shader This will allows you to do whatever the fuck you want with that. Shader scalars are like the A OUT, B OUT stuff in halo tags. You can give a shader a float and it'll use it in rendering. Common uses would be turning on and off lights on a warthog or making tire treads spin based on the warthogs speed, or making numbers on an ammo counter move. ETC ETC ETC ETC
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  4. #184

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    So I've put in quite a bit of work writing a new tagging system. I've got a lot more work to do but I've got the new .bsp, and new .scenario files working on this.

    These are not commented or documented yet but here are the new tags for hangemhigh. Tell me what you guys think. Ethan suggested JSON to me so I took a lot of inspiration from that. I feel like it's more readable and more understandable than the old system.

    scenario tag
    bsp tag
    script

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  5. #185
    Alive malolo420's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Dope, and Hey!
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  6. #186
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Not Inferno View Post
    So I've put in quite a bit of work writing a new tagging system. I've got a lot more work to do but I've got the new .bsp, and new .scenario files working on this.

    These are not commented or documented yet but here are the new tags for hangemhigh. Tell me what you guys think. Ethan suggested JSON to me so I took a lot of inspiration from that. I feel like it's more readable and more understandable than the old system.
    Three months later...
    Well, it almost looks like a full game... (video's included). I hope you're still working on it or are ya just takin a break. and i've been following your project for quite a while, i believe in ya bro... and the tags and the script look pretty straight forward to me, i like it! the script looks just like halo's would <3
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  7. #187
    Junior Member xalener's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I'm posting here because that's a piss poor last post for a thread to die on.

    How's it going?
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  8. #188
    Venez voir maman. Tnnaas's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Why bamp when new thread is here?
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