1. C++ compiles directly to the native architecture, whereas Java and .NET don't since they both use a VM/runtime which is natively compiled and executes their intermediate byte codes. You would only need to compile separate distributions with Mono if you're using MS.NET APIs that it doesn't support. Pretty sure there are an assortment of libraries which are not platform independent in Java as well.
2. A fanboy, in the context we seem to be using it, is essentially someone who ignorantly promotes something over another. You seemed to have neglected to keep up with cross platform advancements with .NET and Mono, hence why others attributed this label. You flat out called .NET awful. I was only doing my programmer civic duty and pointing how .NET, in the context of C#, has Java beat in terms of coding. I wouldn't have taken my joke post any further had you not done this.
3. I'm not a mod for this site. Modacity: the modding site without mods.
4. Maybe I should just say this now: kudos for doing this, especially in such a language/framework like Java. Yikes.
Never did any of us say what he's been working on wasn't impressive. The absence of evidence is not the evidence of absence. So this Open Sauce being made by this "Kornmann" you speak of...he's rewriting the engine? Well, I don't know about this imposter, but the goal of the real OS is just about expanding the official Halo engines. You know, working with what already works, is already modded, what people already have experience with, and what is already played. Very different from what Not Inferno is working towards, albeit both advance in their own rights. But now we're digressing. So maybe you should take your own advice and 'grow the hell up'. Or just throw up your strawman in some other field and bitch about people "bitching" there. I really don't care.
I also don't recall NI explicitly asking for help. Pretty sure he even said he was keeping it closed source while he's working on it. Unless you mean "give praise" when you say "help out". Which I think people are already doing when they ask/say they want to try out modding his engine.
"1. See Patrick's post"
I would think the ridiculousness of my post, immediately following Pat's, would have hinted at the underlying sarcasm
It was a joke.
So it's a problem that OS maps requires OS to play but not that you'd have to download an entirely new game to make any use of maps built for this? Aside from that, it's not like the OS guys have any choice in the matter. It's just the way it has to be.
This is a nice project but I think you've bought into the idea that it's going to revolutionise the scene a little bit too heavily. It'd take a herculean amount of effort to develop it into a viable replacement for the game; the graphics engine is only a small part of it.
I'm not entirely sure why you'd need a custom engine to place CE content in anyway. Any major enhancements are going to render the content incompatible with Blam! (the OS problem) and so if you're looking for a more powerful engine to build content for, there's little point in waiting for this to be finished when there's a plethora of mature engines already out there.
Last edited by Btcc22; July 1st, 2013 at 12:58 AM.
Where did he say that ? He clearly stated this engine will not be compatible with halo's map format and is not going to be tailored to Halo CE. I can see how you would be confused though, he's just using assets from halo. I can name 20 game engines you could rather use and surprise surprise none of them use Java. They also probably have a better content creation pipeline. If people wanted "far more advanced" they wouldn't be here with halo and most of them have already moved on the engines like cry engine. We are trying to help inferno by giving him advice on programming languages he could have used instead.
This is just another case of someone who doesn't know what they are talking about, saying we aren't giving advice because they are too inexperienced to tell what advice actually is.
I lol'd. Discussing the language you are using for said topic is completely unrelated apparently.[8:11:14 PM] Broseph Stalin: right
[8:11:29 PM] Broseph Stalin: im just annoyed
[8:11:37 PM] Broseph Stalin: with all this shit that's unrelated
I'm almost certain you can compile Java code under a Scala compiler and then you can continue coding in Scala, if not I'm sure there are converters as they are pretty similar as opposed to some name and syntax changes. That and Scala is basically a superset of Java if not more as some of their libraries are Java compatible.[8:11:45 PM] Broseph Stalin: i can't port the engine at this stage
Last edited by Skyline; July 1st, 2013 at 01:18 AM.
Duno what's going on. If he is using Java, that is fine with me. I would rather use Java and OpenGL than C# and...yeah...uh what? Has anyone even mentioned this lol?
But then again I wouldn't use Java in the first place and just do C++/DX...because Java sucks balls. and it's stupid.
Last edited by Patrickssj6; July 1st, 2013 at 04:32 AM. Reason: piss out of your ass
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