4000 triangle limit and 1024 texture size only. And I suppose I could of used the remaining triangles but there really isn't any need to make it perfect as this module is called "Introduction to 3D Modelling for Games".
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4000 triangle limit and 1024 texture size only. And I suppose I could of used the remaining triangles but there really isn't any need to make it perfect as this module is called "Introduction to 3D Modelling for Games".
"really wasn't any need to make it perfect"
No.
I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.
If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.
Too bad.
's all I'm saying.
okay.
I have to agree with this. Older game cutscenes were done with the best technology at the time. By today's standards it looks like ass. Pretty soon the tools we have now are going to be obsolete.
example
this was the SHIT back in the day. But now it's horribly dated.