Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Jean-Luc
I actually think Ross's render serves its purpose. While I can't see the car door behind the character, I can easily see the tail light, her face, and part of her body, which lets me know that this is clearly meant to be a darkly rendered image with very little visible. That said, the textures a little bit low resolution, but I can understand the scene. Posing seems a little unnatural (like half sitting, half standing), rather than pressing her back against the car in an attempt to use it as cover. Take a look at the pose in Gears of War when a character takes cover and you'll see what I mean. Something about yours is...a little stiff imo. One other thing, and this is minor. But if she's going to use her head to take a look past the car, make sure it does not exceed the top of the car. That's a prime shot for a sniper.
One more thing about people saying Ross's monitor is off. It's possible, but it's also possible your monitors are inaccurate as well. I used DisplayMate to fine-tune mine to about as close to perfection as I could get, and I can see the render without too much difficulty.
Also, it looks like if she was trying to prop herself up against the car she'd have the palm of her hand pushing down on the rim of the car she's up against with her elbow pointing toward the camera - otherwise to me it looks like she's squatting with just her ass sitting on the rim, without any other support.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
sKc_Chains
I like that one, especially the armer.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum

I KNOW IT'S DARK
Oh I like, the only thing I can say is that it might look a bit better if she was a little closer to the ground. It may not look too natural but if I was trying to hide in the dark, I would be as close to the ground as possible. Just throwing that out there. As for the darkness, it's PERFECT on my monitor. o/ go us!
And as for Chain's image:
I like the first picture, but it's too..bland I guess?
Needs more line defining. As for now it seems to be squigglies on a page! No offense, I can tell what it is.. but you know.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
Nevermind, I'll just be sure never to post anything again because my monitor settings clearly don't match up with anyone else's and I really don't want to waste my time fucking about with brightness just to have another group of people complain that it's too bright later on.
For fuck's sake, is it really so fucking hard for you lot to turn up your brightness for a moment? I work according to my monitor settings because then I know exactly how it'll turn out. Unless any one of you intends to buy me a new monitor, find something else to complain about. I can't fucking work with what I don't fucking have.
Turning up your brightness doesn't do shit. My brightness is at almost 100%, and my monitor is sure as fuck brighter than yours. Changing the brightness is going to brighten the black as well as the lighter colors, and it won't help anyone see shit, so you would have to change the contrast, and still that doesn't help much because the image was created with fuck all contrast to begin with. I can't see shit in any of your shots, and neither can anyone else. Your monitor is the one that has the abnormal settings here. If you want us to be able to even see what you're trying to do, you're going to need to brighten up the scene in gmod before you take a screen, and that's the truth.
Re: The Studio Quick-Crit Thread
I thought we were past this. My monitor is calibrated properly and I can see the render just fine. It is more than possible, and very much likely, that his monitor is not the only one that's off.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Fix up the errors and also redo the rail, you've got the shape wrong. Most people do, actually.
http://hahn-precision.com/armory/images/picatinny.jpg
e/
Quote:
Originally Posted by
ExAm
Turning up your brightness doesn't do shit. My brightness is at almost 100%, and my monitor is sure as fuck brighter than yours. Changing the brightness is going to brighten the black as well as the lighter colors, and it won't help anyone see shit, so you would have to change the contrast, and still that doesn't help much because the image was created with fuck all contrast to begin with. I can't see shit in any of your shots, and neither can anyone else. Your monitor is the one that has the abnormal settings here. If you want us to be able to even see what you're trying to do, you're going to need to brighten up the scene in gmod before you take a screen, and that's the truth.
Hahaha what, I almost always overcontrast my pictures, some to the point where I actually kill a lot of the detail in the shadows... she's kneeling, by the way. I can see where the leaning thing comes from though, it's hard to see her other leg is on the ground.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Hahaha what, I almost always overcontrast my pictures, some to the point where I actually kill a lot of the detail in the shadows... she's kneeling, by the way. I can see where the leaning thing comes from though, it's hard to see her other leg is on the ground.
Ohhh, I see that now, yeah might help if you switch which leg was on the ground.
Honestly I don't care for the composition. Just seems rather bland.
She's looking off to the side which make my eye move in that direction but there's nothing there.
Does that make sense?
Re: The Studio Quick-Crit Thread
Actually, good call on that - I should've made it a stitch showing the hospital in the background. It didn't occur to me when I made it though, if I still have the savegame I'll see what I can do to stitch it.