Re: Tool - No Errors Project
Quote:
Originally Posted by
Tweek
i dont see the point of this, if you cant make a proper model that compiles without errors, then you need to get a fucking new hobby, and not turn to crap like this.
this is just opening the doors to more retarded shitmaps.
Thats kinda interesting because when i look at halo 2 vista maps, there are more good ones coming out then bad.
EDIT:
Also, Bungie as of halo 2+ Don't Connect their models.
Re: Tool - No Errors Project
Quote:
Originally Posted by
E3pO
Thats kinda interesting because when i look at halo 2 vista maps, there are more good ones coming out then bad.
EDIT:
Also, Bungie as of halo 2+ Don't Connect their models.
Thats true, i just watched this developer video thing off of bungie.net and it showed how they're levels are made, most of it is made up of separate objects that are'nt connected to the main part of the BSP.
Re: Tool - No Errors Project
it's called instance geometry. It's a differen't engine, it interprets the instance geometry differently than the main bsp, its not really comparable to this situation. Anyway, how do the maps run ingame using this tool? Does halo ce exception, or do you fall through the map?
Re: Tool - No Errors Project
Quote:
Originally Posted by
Choking Victim
it's called instance geometry. It's a different engine, it interprets the instance geometry differently than the main bsp, its not really comparable to this situation. Anyway, how do the maps run in game using this tool? Does halo ce exception, or do you fall through the map?
Works fine in game. Not much more to say. Only exceptions if you walk through the open edge, but if its small then its fine, if you need a big open edge, then you can put a big skybox around the map. That will fix the exception.
Re: Tool - No Errors Project
I just tried it....didn't work. It still gave me "couldn't update edge" errors. This tool is a joke...doesn't even work correctly.
Re: Tool - No Errors Project
Quote:
Originally Posted by
ShadowSpartan
I just tried it....didn't work. It still gave me "couldn't update edge" errors. This tool is a joke...doesn't even work correctly.
Why would it be a joke. I have already had several people use this tool successfully, I haven't implemented the update edge errors.
Re: Tool - No Errors Project
Quote:
Originally Posted by
Tweek
i dont see the point of this, if you cant make a proper model that compiles without errors, then you need to get a fucking new hobby, and not turn to crap like this.
this is just opening the doors to more retarded shitmaps.
Exactly what I said at halomaps.
This is a bad idea, it allows people to bypass the quality guidelines set out for us. If you cant abide by them do as tweek said.
Re: Tool - No Errors Project
Quote:
Originally Posted by
Patrickssj6
Thanks for the credit. >.>
please do explain
Re: Tool - No Errors Project
... i think patrick was part of the development of this tool and he was completly left out...
as for the first reply... i stand by what i said. it will make lazy mappers. espescially new mappers.
Re: Tool - No Errors Project
Quote:
Originally Posted by
The1[Aaron]
... i think patrick was part of the development of this tool and he was completly left out...
as for the first reply... i stand by what i said. it will make lazy mappers. espescially new mappers.
He didn't download the application to see that his name was in big ass red letters.